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group: auto_dealer_schema | |
Model = { | |
model_id:number, model_name:string, first_production_year:string | |
1,'XJS','1987' | |
2,'XK120','1948' | |
3,'Camaro','1966' | |
4,'GT','2005' | |
5,'Boss 302 Mustang','1969' | |
6,'P1800','1961' |
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/* Parsely v.0.1 | |
Developed for Guild Leader project (December 2018) | |
To use: place .json files in parsely/names, parsely/staticData, parsely/timedNodeData, etc. | |
In Terminal: | |
node parsely.js | |
Exported .gd files are placed directly in gameData folder. |
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#the new hero is the last thing in the roster, so grab it out of the back | |
var lastIndex = global.guildRoster.size() - 1 | |
global.selectedHero = global.guildRoster[lastIndex] | |
var heroScene = preload("res://hero.tscn").instance() | |
heroScene.set_instance_data(global.selectedHero) | |
heroScene._draw_sprites() | |
heroScene.set_position(Vector2(240, 80)) #screen is 540 wide | |
heroScene.set_display_params(false, true) #walking enabled?, show name | |
add_child(heroScene) |
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extends Node | |
#heroGenerator.gd | |
#makes a level 1 hero with random class and name | |
var nameGenerator = load("res://nameGenerator.gd").new() | |
var humanFemaleHeads = ["human_female_01.png", "human_female_02.png", "human_female_03.png", "human_female_04.png", "human_female_05.png", "human_female_06.png", "human_female_07.png", "human_female_08.png", "human_female_09.png", "human_female_10.png", "human_female_11.png"] | |
var humanMaleHeads = ["human_male_01.png", "human_male_02.png", "human_male_03.png", "human_male_04.png", "human_male_05.png", "human_male_06.png", "human_male_07.png", "human_male_08.png", "human_male_08.png", "human_male_09.png"] | |
var elfFemaleHeads = ["elf_female_01.png"] | |
func _ready(): |
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extends KinematicBody2D | |
#Hero properties - not governed by external spreadsheet data | |
#These are set when a hero is randomly generated in heroGenerator.gd | |
var heroID = -1 | |
var heroName = "Default Name" | |
var heroClass = "NONE" | |
var level = -1 | |
var xp = -1 | |
var currentRoom = 0 #outside by default |
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extends "basehero.gd" | |
#hero.gd | |
#todo: globalize these | |
var mainRoomMinX = 110 | |
var mainRoomMaxX = 360 | |
var mainRoomMinY = 250 | |
var mainRoomMaxY = 410 | |
var outsideMinX = 150 |
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[ | |
{ | |
"name": "Rusty Broadsword", | |
"prestige": 0, | |
"slot": "mainHand", | |
"rarity": "common", | |
"classRestriction": "warrior", | |
"noDrop": false, | |
"hpRaw": 0, | |
"manaRaw": 0, |
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.pros-cons-table { | |
width:100%; | |
} | |
.pros-cons-table tbody tr td { | |
border: 2px solid white; | |
} | |
.pros-cons-header { | |
width: 50%; |
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{ | |
"courses":{ | |
"CS123":{ | |
"fullName":"CS 123 - Introduction to Coding", | |
"description":"A solid course with a brilliant instructor", | |
"tips":[ | |
{ | |
"tip":"Study hard", | |
"timestamp":"July 2017" | |
}, |
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-- Select | |
SELECT * FROM items_ordered WHERE customerid = 10449; | |
SELECT * FROM items_ordered WHERE item = 'tent'; | |
SELECT customerid, order_date, item FROM items_ordered WHERE item LIKE '%S'; | |
SELECT DISTINCT item FROM items_ordered; |