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@ChristianVinterly
ChristianVinterly / Observers.swift
Last active July 12, 2017 15:15
Alternative observer pattern in swift, with playground example
//: Playground - noun: a place where people can play
import UIKit
private class Weak: Hashable {
let hashValue: Int
weak var value: AnyObject?
init(value: AnyObject) {
self.value = value
self.hashValue = ObjectIdentifier(value).hashValue
@leojkwan
leojkwan / NativeObservable.swift
Created May 5, 2017 05:33
Native Observable Pattern in Swift
import UIKit
class PushedViewController: UIViewController {
var currentWeather: Observable<Double>!
private let disposeBag = MyDisposeBag()
override func viewDidLoad() {
super.viewDidLoad()
@mbuchetics
mbuchetics / json.swift
Created June 30, 2017 09:28 — forked from reckenrode/json.swift
Decoding arbitrary JSON with the new Decoder in Swift 4
enum JSON: Decodable {
case bool(Bool)
case double(Double)
case string(String)
indirect case array([JSON])
indirect case dictionary([String: JSON])
init(from decoder: Decoder) throws {
if let container = try? decoder.container(keyedBy: JSONCodingKeys.self) {
self = JSON(from: container)
//
// Alamofire+Reactive.swift
// architecture
//
// Created by MakotoAoyama on 9/8/17.
//
import Foundation
import ReactiveSwift
import Alamofire
@Sorix
Sorix / FRCCollectionViewDataSource.swift
Created October 10, 2017 23:15
NSFetchedResultsControllerDelegate for UICollectionView
protocol FRCCollectionViewDelegate: class {
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell
}
class FRCCollectionViewDataSource<FetchRequestResult: NSFetchRequestResult>: NSObject, UICollectionViewDataSource, NSFetchedResultsControllerDelegate {
let frc: NSFetchedResultsController<FetchRequestResult>
weak var collectionView: UICollectionView?
weak var delegate: FRCCollectionViewDelegate?
@tclementdev
tclementdev / libdispatch-efficiency-tips.md
Last active April 10, 2025 19:06
Making efficient use of the libdispatch (GCD)

libdispatch efficiency tips

The libdispatch is one of the most misused API due to the way it was presented to us when it was introduced and for many years after that, and due to the confusing documentation and API. This page is a compilation of important things to know if you're going to use this library. Many references are available at the end of this document pointing to comments from Apple's very own libdispatch maintainer (Pierre Habouzit).

My take-aways are:

  • You should create very few, long-lived, well-defined queues. These queues should be seen as execution contexts in your program (gui, background work, ...) that benefit from executing in parallel. An important thing to note is that if these queues are all active at once, you will get as many threads running. In most apps, you probably do not need to create more than 3 or 4 queues.

  • Go serial first, and as you find performance bottle necks, measure why, and if concurrency helps, apply with care, always validating under system pressure. Reuse

final class Loader: BindableObject {
let didChange = PassthroughSubject<Data?, Never>()
var task: URLSessionDataTask!
var data: Data? = nil {
didSet {
didChange.send(data)
}
}
init(_ url: URL) {
@bardonadam
bardonadam / DynamicColor.swift
Last active August 20, 2021 03:22
DynamicColor property wrapper type to remove boilerplate code when defining dynamic colors to adopt dark mode on iOS 13
@DynamicColor(lightVariant: .black, darkVariant: .white)
static var dynamicLabelColor: UIColor
@propertyWrapper
struct DynamicColor {
let lightVariant: UIColor
let darkVariant: UIColor
var wrappedValue: UIColor {
get {
// Authoer: The SwiftUI Lab
// Full article: https://swiftui-lab.com/scrollview-pull-to-refresh/
import SwiftUI
struct RefreshableScrollView<Content: View>: View {
@State private var previousScrollOffset: CGFloat = 0
@State private var scrollOffset: CGFloat = 0
@State private var frozen: Bool = false
@State private var rotation: Angle = .degrees(0)
@myell0w
myell0w / PlatformDependentValue.swift
Created May 4, 2020 14:00
Cross-Platform Helpers for iOS/macOS
/// Used to identify traits of the current UI Environment - especially useful for cross-platform code
public struct MNCUITraits: Withable {
/// Does *not* identify the device type, but the idiom of the layout to apply
/// This means that e.g. on iPad the layoutIdiom can be `.phone`, if run in Split Screen or SlideOver
public enum LayoutIdiom {
case phone(hasRoundCorners: Bool)
case pad(hasRoundCorners: Bool)
case mac
}