This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
int seed = int(random(999999)); | |
void setup() { | |
size(960, 960, P2D); | |
smooth(8); | |
pixelDensity(2); | |
rectMode(CENTER); | |
generate(); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
int seed = int(random(99999999)); | |
//https://ar.pinterest.com/pin/460985711850841261/ | |
void setup() { | |
size(528, 280); | |
smooth(8); | |
frameRate(30); | |
pixelDensity(2); | |
strokeCap(SQUARE); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#ifdef GL_ES | |
precision mediump float; | |
precision mediump int; | |
#endif | |
varying vec4 vertColor; | |
varying vec3 vertNormal; | |
varying vec3 vertLightDir; | |
varying vec4 vertTexCoord; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
ArrayList<Rect> rects; | |
float mx, my, mm, time; | |
void setup() { | |
size(720, 720, P2D); | |
generate(); | |
} | |
void draw() { |
NewerOlder