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| --[[ | |
| Aseprite script to export all layers as sprite sheets. | |
| ]] | |
| local spr = app.activeSprite | |
| if not spr then | |
| return print('No active sprite') |
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| """Add a PlayerMode node as first child of root to story quest scenes. | |
| For each scene in scenes/quests/story_quests/ that has a Player instance | |
| (uid iu2q66clupc6), this script: | |
| - Adds an ext_resource for PlayerMode.gd | |
| - Inserts a PlayerMode node as first child of the root | |
| - Sets the mode based on the Player node's existing mode property | |
| (0=COZY default, 1=FIGHTING, 2=HOOKING) | |
| """ |
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| """Add a PlayerMode node as first child of root to story quest scenes. | |
| For each scene in scenes/quests/story_quests/ that has a Player instance | |
| (uid iu2q66clupc6), this script: | |
| - Adds an ext_resource for PlayerMode.gd | |
| - Inserts a PlayerMode node as first child of the root | |
| - Sets the mode based on the Player node's existing mode property | |
| (0=COZY default, 1=FIGHTING, 2=HOOKING) | |
| """ |
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