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server { | |
listen 80; | |
server_name CHANGEME.app; | |
root /var/www/vhosts/CHANGEME.app/public; | |
index index.html index.htm index.php; | |
charset utf-8; | |
location / { |
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.mensagens-chat | |
{ | |
list-style: none; | |
margin: 0; | |
padding: 0; | |
} | |
.mensagens-chat li | |
{ | |
margin-bottom: 10px; |
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# Ignore everything in this directory | |
* | |
# Except this file | |
!.gitignore |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<title>Tournament Bracket Generator</title> | |
<script src="http://code.jquery.com/jquery-1.8.3.min.js"></script> | |
<script src="http://underscorejs.org/underscore-min.js"></script> | |
<script> | |
$(document).on('ready', function() { | |
var knownBrackets = [2,4,8,16,32], // brackets with "perfect" proportions (full fields, no byes) |
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<?php | |
/* | |
* ts3clock.php | |
* | |
* @category Teamspeak 3 Clock | |
* @author HellBz | |
* @copyright 2015 HellBz | |
* @license http://www.php.net/license/3_0.txt PHP License 3.0 | |
* @link https://gist.github.com/HellBz/2414f4aebbbf28b59e06#file-ts3clock-php | |
*/ |
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///////// ARMA3 Config CSV EXPORT | |
///////// Usage: [name,CfgPatches name] | |
///////// Usage: [name] to export bis stuff | |
///////// Usage: Paste everything below in the debug console and run it (or exec as script) | |
///////// ToDo: Filter weapon variants (with sights etc) | |
private ["_CfgPatches","_configPath","_collectionName","_getClass","_out","_wepsEx","_itemsEx","_magsEx","_backEx","_weapons","_backpacks","_magazines","_glasses","_configName","_picture","_parents","_type","_classname","_mags","_mass","_capacity","_armor","_passthrough","_append","_ammo"]; | |
_CfgPatches = false; | |
_configPath = ""; |
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userMods = configSourceModList (configFile >> "CfgPatches"); | |
serverMods = ["@CUP Terrains - Core","@CUP Units","@CUP Vehicles","@CUP Weapons","@TRYK(ver 0.95 fix) [TRYK's Multi-play Uniforms]","@Exile","curator","expansion","@NATO_Rus_Weapons","@Chernarus_Winter_A3_v1.11","@CSAT Snow Tigers 1.06","kart","heli","mark","@USMC_mas","@CBA_A3","@NIArsenal"]; | |
if (count userMods isEqualTo count serverMods) then { | |
userMods sort true; | |
serverMods sort true; | |
if (userMods isEqualTo serverMods) then { | |
checkExtraMods = "<t color='#2fd402' size='0.9' shadow='1' shadowColor='#000000' align='center'>ALL FINE!</t><br/>"; | |
} else { | |
checkExtraMods = "<t color='#ff0000' size='0.9' shadow='1' shadowColor='#000000' align='center'>YOU ARE USSING SOME WRONG MOD!</t><br/>"; |
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// https://community.bistudio.com/wiki/AI_Sub-skills#general | |
DMS_ai_skill_static = [["aimingAccuracy",0.20],["aimingShake",0.70],["aimingSpeed",0.75],["spotDistance",0.70],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",1.00]]; // Static AI Skills | |
DMS_ai_skill_easy = [["aimingAccuracy",0.30],["aimingShake",0.50],["aimingSpeed",0.50],["spotDistance",0.50],["spotTime",0.50],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",0.50]]; // Easy | |
DMS_ai_skill_moderate = [["aimingAccuracy",0.60],["aimingShake",0.60],["aimingSpeed",0.60],["spotDistance",0.60],["spotTime",0.60],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",0.60]]; // Moderate | |
DMS_ai_skill_difficult = [["aimingAccuracy",0.70],["aimingShake",0.70],["aimingSpeed",0.70],["spotDistance",0.70],["spotTime",0.80],["courage",1.00],["reloadSpeed",1.00],["commanding",1.00],["general",0.70]]; // Difficult | |
DMS_ai_skill_hardcore = [["aimingAccuracy",1.00],["aimingSha |
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[{"name":"Offers","color":"Red","position":{"x":362,"y":224},"increment":false,"timestamp":true,"softdelete":false,"column":[{"name":"a","type":"increments","length":"","defaultvalue":"","enumvalue":"","ai":false,"pk":false,"nu":false,"ui":false,"in":false,"un":false,"fillable":false,"guarded":false,"visible":false,"hidden":false,"colid":"c129","order":0}],"relation":[],"seeding":[]},{"name":"counteroffers","color":"Green","position":{"x":637,"y":224},"increment":true,"timestamp":true,"softdelete":true,"column":[],"relation":[],"seeding":[]}] |
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#include <stdlib.h> | |
#include <stdio.h> | |
#include <string.h> | |
#include <time.h> | |
struct Pedido { | |
char nome[60]; | |
char item[60]; | |
float preco; | |
char numero[18]; |
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