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| void main() | |
| { | |
| float currentMillis = GetTime() / float(1000.0); | |
| float2 coords = GetCoordinates(); | |
| float lineCount = GetWindowResolution().y / 2.0; | |
| // scanlines | |
| int lineIndex = int( ( coords.y + currentMillis * 0.5 ) * lineCount ); | |
| #ifdef API_OPENGL | |
| float lineIntensity = mod(float(lineIndex), 2); |
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| // online dev: https://www.onlinegdb.com/online_c++_compiler | |
| #include <cstring> | |
| #include <iostream> | |
| #include <cstdarg> | |
| #include <algorithm> | |
| using namespace std; | |
| class StringEx { |
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| /* | |
| zfast_crt_standard - A simple, fast CRT shader. | |
| Copyright (C) 2017 Greg Hogan (SoltanGris42) | |
| This program is free software; you can redistribute it and/or modify it | |
| under the terms of the GNU General Public License as published by the | |
| Free Software Foundation; either version 2 of the License, or (at your option) | |
| any later version. |
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