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#!/bin/sh | |
# This script automatically sets the version and short version string of an | |
# Xcode project from the Git repository containing the project. | |
# | |
# To use this script in Xcode 4, add the contents to a "Run Script" build | |
# phase for your application target. | |
set -o errexit | |
set -o nounset |
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class Foo | |
attr_reader :bar | |
def initialize | |
@bar = 123 | |
ObjectSpace.define_finalizer( self, self.class.finalize(bar) ) | |
end | |
def self.finalize(bar) | |
proc { puts "DESTROY OBJECT #{bar}" } | |
end |
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#!/bin/bash | |
libs=( "/usr/local/lib/libmacfuse_i32.2.dylib" \ | |
"/usr/local/lib/libosxfuse_i32.2.dylib" \ | |
"/usr/local/lib/libosxfuse_i64.2.dylib" \ | |
"/usr/local/lib/libmacfuse_i64.2.dylib" \ | |
"/usr/local/lib/libosxfuse_i32.la" \ | |
"/usr/local/lib/libosxfuse_i64.la" \ | |
"/usr/local/lib/pkgconfig/osxfuse.pc" ) |
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# xcode-version-generator.sh | |
# @desc Auto-increment the version number (only) when a project is archived for export. | |
# @usage | |
# 1. Select: your Target in Xcode | |
# 2. Select: Build Phases Tab | |
# 3. Select: Add Build Phase -> Add Run Script | |
# 4. Paste code below in to new "Run Script" section | |
# 5. Check the checkbox "Run script only when installing" | |
# 6. Drag the "Run Script" below "Link Binaries With Libraries" | |
# 7. Insure your starting version number is in SemVer format (e.g. 1.0.0) |
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{ | |
"Statement": [ | |
{ | |
"Sid": "AllowPublicRead", | |
"Effect": "Allow", | |
"Principal": { | |
"AWS": "*" | |
}, | |
"Action": "s3:GetObject", | |
"Resource": "arn:aws:s3:::bucket_name_here/*" |
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If you see... | |
Warning: Unbrewed dylibs were found in /usr/local/lib. | |
If you didn't put them there on purpose they could cause problems when | |
building Homebrew formulae, and may need to be deleted. | |
Unexpected dylibs: | |
/usr/local/lib/libmacfuse_i32.2.dylib /usr/local/lib/libmacfuse_i64.2.dylib /usr/local/lib/libosxfuse_i32.2.dylib /usr/local/lib/libosxfuse_i64.2.dylib | |
Warning: Unbrewed .la files were found in /usr/local/lib. | |
If you didn't put them there on purpose they could cause problems when |
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# xcode-build-bump.sh | |
# @desc Auto-increment the build number every time the project is run. | |
# @usage | |
# 1. Select: your Target in Xcode | |
# 2. Select: Build Phases Tab | |
# 3. Select: Add Build Phase -> Add Run Script | |
# 4. Paste code below in to new "Run Script" section | |
# 5. Drag the "Run Script" below "Link Binaries With Libraries" | |
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0) |
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# if running bash | |
if [ -n "$BASH_VERSION" ]; then | |
# include .bashrc if it exists | |
if [ -f "$HOME/.bashrc" ]; then | |
. "$HOME/.bashrc" | |
fi | |
fi |
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#Model | |
@user.should have(1).error_on(:username) # Checks whether there is an error in username | |
@user.errors[:username].should include("can't be blank") # check for the error message | |
#Rendering | |
response.should render_template(:index) | |
#Redirecting | |
response.should redirect_to(movies_path) |
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{% paginate collection.products by 20 %} | |
<!-- the top of your collections.liquid --> | |
<!-- START PRODUCTS --> | |
{% for product in collection.products %} | |
<!-- START PRODUCT {{ forloop.index | plus:paginate.current_offset }} --> | |
<div class="product" id="product-{{ forloop.index | plus:paginate.current_offset }}"> | |
{% include 'product' with product %} | |
</div> | |
<!-- END PRODUCT {{ forloop.index | plus:paginate.current_offset }} --> |