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HTTPRequest(protocol='http', host='172.16.0.1:80', method='GET', uri='/heartbeat/mtcdp_otterham_quay_gb', version='HTTP/1.0', remote_ip='172.16.1.54', headers={'X-Real-Ip': '172.16.1.54', 'Host': '172.16.0.1:80', 'X-Scheme': $ | |
Traceback (most recent call last): | |
File "/usr/local/lib/python2.7/dist-packages/tornado/web.py", line 1346, in _when_complete | |
callback() | |
File "/usr/local/lib/python2.7/dist-packages/tornado/web.py", line 1367, in _execute_method | |
self._when_complete(method(*self.path_args, **self.path_kwargs), | |
File "/home/rdam/rdam_server/handlers/data.py", line 179, in get | |
db.Session.query(db.Heartbeat).filter_by(id=min_id).delete() | |
File "/usr/local/lib/python2.7/dist-packages/sqlalchemy/orm/query.py", line 2670, in delete | |
delete_op.exec_() |
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background: #ffffff; /* Old browsers */ | |
background: -moz-linear-gradient(top, #ffffff 50%, #ffffff 50%, #ededed 95%); /* FF3.6+ */ | |
background: -webkit-gradient(linear, left top, left bottom, color-stop(50%,#ffffff), color-stop(50%,#ffffff), color-stop(95%,#ededed)); /* Chrome,Safari4+ */ | |
background: -webkit-linear-gradient(top, #ffffff 50%,#ffffff 50%,#ededed 95%); /* Chrome10+,Safari5.1+ */ | |
background: -o-linear-gradient(top, #ffffff 50%,#ffffff 50%,#ededed 95%); /* Opera 11.10+ */ | |
background: -ms-linear-gradient(top, #ffffff 50%,#ffffff 50%,#ededed 95%); /* IE10+ */ | |
background: linear-gradient(to bottom, #ffffff 50%,#ffffff 50%,#ededed 95%); /* W3C */ | |
filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#ffffff', endColorstr='#ededed',GradientType=0 ); /* IE6-9 */ |
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<body> | |
<div id="container"> | |
<div id="content"> | |
<h1>Centered div</h1> | |
</div> | |
</div> | |
</body> | |
#container{ | |
position: absolute; |
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def main(): | |
print('Hello world!') | |
if __name__ == '__main__': | |
main() |
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<script id="vertexShader" type="x-shader/x-vertex"> | |
varying vec3 vNormal; | |
void main() | |
{ | |
vNormal = normalize( normalMatrix * normal ); | |
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); | |
} | |
</script> | |
<!-- fragment shader a.k.a. pixel shader --> |
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