- Open Automator
- Create a new Service
- Set “Service receives selected” to
files or foldersinany application - Add a
Run Shell Scriptaction - Set the script action to
/usr/local/bin/atom -n "$@" - Set “Pass input” to
as arguments - Save as
Open in Atom
| #!/bin/sh | |
| ### | |
| # SOME COMMANDS WILL NOT WORK ON macOS (Sierra or newer) | |
| # For Sierra or newer, see https://github.com/mathiasbynens/dotfiles/blob/master/.macos | |
| ### | |
| # Alot of these configs have been taken from the various places | |
| # on the web, most from here | |
| # https://github.com/mathiasbynens/dotfiles/blob/5b3c8418ed42d93af2e647dc9d122f25cc034871/.osx |
| #!/bin/bash | |
| # From http://tech.serbinn.net/2010/shell-script-to-create-ramdisk-on-mac-os-x/ | |
| # | |
| ARGS=2 | |
| E_BADARGS=99 | |
| if [ $# -ne $ARGS ] # correct number of arguments to the script; | |
| then |
| # The trick is to link the DeviceSupport folder from the beta to the stable version. | |
| # sudo needed if you run the Mac App Store version. Always download the dmg instead... you'll thank me later :) | |
| # Support iOS 15 devices (Xcode 13.0) with Xcode 12.5: | |
| sudo ln -s /Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/15.0 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport | |
| # Then restart Xcode and reconnect your devices. You will need to do that for every beta of future iOS versions | |
| # (A similar approach works for older versions too, just change the version number after DeviceSupport) |
ℹ️ There is a newer alternative project that does similar things and more, check it out at https://github.com/stevenilsen123/mac-keyboard-behavior-in-windows
Make Windows PC's shortcut act like macOS (Mac OS X) (using AutoHotkey (ahk) script)
With this AutoHotKey script, you can use most macOS style shortcuts (eg, cmd+c, cmd+v, ...) on Windows with a standard PC keyboard.
WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like [Unreal](https:
So you want to write a sync system for a web app with offline and realtime support? Good luck. You might find the following resources useful.
-
Database in a browser, a spec (Stepan Parunashvili)
What problem are we trying to solve with a sync system?
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The web of tomorrow (Nikita Prokopov)
