- Open Automator
- Create a new Service
- Set “Service receives selected” to
files or folders
inany application
- Add a
Run Shell Script
action - Set the script action to
/usr/local/bin/atom -n "$@"
- Set “Pass input” to
as arguments
- Save as
Open in Atom
#!/bin/sh | |
### | |
# SOME COMMANDS WILL NOT WORK ON macOS (Sierra or newer) | |
# For Sierra or newer, see https://github.com/mathiasbynens/dotfiles/blob/master/.macos | |
### | |
# Alot of these configs have been taken from the various places | |
# on the web, most from here | |
# https://github.com/mathiasbynens/dotfiles/blob/5b3c8418ed42d93af2e647dc9d122f25cc034871/.osx |
#!/bin/bash | |
# From http://tech.serbinn.net/2010/shell-script-to-create-ramdisk-on-mac-os-x/ | |
# | |
ARGS=2 | |
E_BADARGS=99 | |
if [ $# -ne $ARGS ] # correct number of arguments to the script; | |
then |
# The trick is to link the DeviceSupport folder from the beta to the stable version. | |
# sudo needed if you run the Mac App Store version. Always download the dmg instead... you'll thank me later :) | |
# Support iOS 15 devices (Xcode 13.0) with Xcode 12.5: | |
sudo ln -s /Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/15.0 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport | |
# Then restart Xcode and reconnect your devices. You will need to do that for every beta of future iOS versions | |
# (A similar approach works for older versions too, just change the version number after DeviceSupport) |
ℹ️ There is a newer alternative project that does similar things and more, check it out at https://github.com/stevenilsen123/mac-keyboard-behavior-in-windows
Make Windows PC's shortcut act like macOS (Mac OS X) (using AutoHotkey (ahk) script)
With this AutoHotKey script, you can use most macOS style shortcuts (eg, cmd+c, cmd+v, ...) on Windows with a standard PC keyboard.
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d