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using UnityEngine;
using System.Collections;
public class testWebView : MonoBehaviour {
WebViewObject webViewObject;
// Use this for initialization
void Start () {
webViewObject =(new GameObject("WebViewObject")).AddComponent<WebViewObject>();
using UnityEngine;
using System.Collections;
public class testHttp : MonoBehaviour {
private string res;
IEnumerator download () {
string url = "http://www.unity3d.com/";
WWW www = new WWW(url);
@masayuki5160
masayuki5160 / testLoadAsync.cs
Last active January 3, 2016 23:08
LoadLevelAsyncを使ったシーンの非同期読み込みテスト。LoadLevelAsyncはPro用の機能。
using UnityEngine;
using System.Collections;
public class testLoadAsync : MonoBehaviour {
private AsyncOperation async;
IEnumerator Start(){
// 非同期でロード開始
@masayuki5160
masayuki5160 / GameLogic.cs
Last active January 3, 2016 16:19
Photon Unity Networking Free内のソースよんだので覚え書きいろいろ。 Photon Unity Networking/Demos/MacroPolo
using UnityEngine;
using System.Collections;
// プレイヤーIDをプレイヤーの上に表示させる処理がメイン
public class GameLogic : MonoBehaviour
{
public static int playerWhoIsIt = 0;
private static PhotonView ScenePhotonView;
@masayuki5160
masayuki5160 / InitApp.cs
Created January 14, 2014 09:58
namespaceをつかってファイルをわける。とりあえずよく使うconfig系のファイルだけきりわけたいなと思っただけなんだけど使い方あってるのかな?
using UnityEngine;
using System.Collections;
namespace Init {
public static class InitApp {
const string url = "hoge";
public static void Log(){
Debug.Log("test");
using UnityEngine;
using System.Collections;
public class TestLocalStorage : MonoBehaviour {
private int Score = 100;
private int Score2;
// Use this for initialization
void Start () {
@masayuki5160
masayuki5160 / GetUUID.cs
Created January 9, 2014 10:57
UnityでUUIDを取得するとき。
using UnityEngine;
using System.Collections;
public class GetUUID : MonoBehaviour {
private string deviceIDKey;
// Use this for initialization
void Start () {
// Get UUID
@masayuki5160
masayuki5160 / TestHttp.cs
Created December 28, 2013 13:28
UnityでGetとPOST通信のテスト
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using MiniJSON;
public class TestHttp : MonoBehaviour {
public GameObject sphere;
// Use this for initialization
@masayuki5160
masayuki5160 / testapi.php
Last active January 1, 2016 03:09
どっかからもってきたFuelPHPでAPIをつくるソース。Restというコントローラーがあるのでそれを継承してやるだけ。
<?php
class Controller_Testapi extends Controller_Rest
{
//GETでリクエストがきたときはこっち
public function get_name()
{
//返したいデータを整形
$_outputBuffer = array('name' => 'test');
//$this->responseに配列として設定してやるだけでおわり
@masayuki5160
masayuki5160 / testJson.cs
Last active November 23, 2019 09:41
UnityでJsonをあつかう
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using MiniJSON;
public class TestHttp : MonoBehaviour {
private string res;
// Use this for initialization