All binary can be downloaded http://pan.baidu.com/s/1hqH2Pko
Sublime Text 3, build 3083 (dev) for Windows x64
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md5:c3522c719d24f85dd770c93b9bf9e56f
import hexchat | |
__module_name__ = "saleem" | |
__module_version__ = "1.0" | |
__module_description__ = "bilang saleem ke semua nick di channel" | |
def saleem_callback(word, word_eol, userdata): | |
greeting = "saleem" | |
if len(word) >= 2: | |
greeting = word_eol[1] |
/solve | |
*.exe | |
*.ilk | |
*.pdb | |
*.s | |
*.obj |
module DList | |
( DList(..) | |
, fromList | |
, toList | |
, empty | |
, (|>) | |
, (|:) | |
) where | |
-- Difference List |
All binary can be downloaded http://pan.baidu.com/s/1hqH2Pko
Sublime Text 3, build 3083 (dev) for Windows x64
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0xe21b3 | 85 | 3B |
md5:c3522c719d24f85dd770c93b9bf9e56f
/* bling.js */ | |
window.$ = document.querySelector.bind(document); | |
window.$$ = document.querySelectorAll.bind(document); | |
Node.prototype.on = window.on = function(name, fn) { this.addEventListener(name, fn); }; | |
NodeList.prototype.__proto__ = Array.prototype; | |
NodeList.prototype.on = function(name, fn) { this.forEach((elem) => elem.on(name, fn)); }; |
trait And<Rhs=Self> { | |
type Output; | |
fn short(&self) -> Option<Self::Output>; | |
fn and(self, rhs: Rhs) -> Self::Output; | |
} | |
trait Or<Rhs=Self> { | |
type Output; | |
fn short(&self) -> Option<Self::Output>; | |
fn or(self, rhs: Rhs) -> Self::Output; |
// Faster solution for: | |
// http://www.boyter.org/2017/03/golang-solution-faster-equivalent-java-solution/ | |
// With threading. | |
// g++ -std=c++11 -Wall -Wextra -O3 -pthread | |
// On my computer (i5-6600K 3.50 GHz 4 cores), takes about ~160 ms after the CPU | |
// has warmed up, or ~80 ms if the CPU is cold (due to Turbo Boost). | |
// How it works: Start by generating a list of losing states -- states where the | |
// game can end in one turn. Generate a new list of states by running the game |
First off, thanks for all the comments and kind words on the original writeup; I've been meaning to follow up on some of the suggestions and write about the different ways to represent monads (and functors, HKTs, etc) that now exist, but a month of being busy has kind of gotten in the way (mainly with three new kittens!).
And for sure, I do not expect (nor do I want) this to become the norm for production-level Rust: rather, I hope that this can contribute to the foundations of programming with higher-level abstractions in Rust, somewhat like how early template metaprogramming in C++ and typeclass-constraint-unification metaprogramming in Haskell have contributed, perhaps indirectly, to later innovations in their respective languages and ecosystems that were much more reasoned, sound and usable.
One of the things suggested in the com
# Put this function to your .bashrc file. | |
# Usage: mv oldfilename | |
# If you call mv without the second parameter it will prompt you to edit the filename on command line. | |
# Original mv is called when it's called with more than one argument. | |
# It's useful when you want to change just a few letters in a long name. | |
# | |
# Also see: | |
# - imv from renameutils | |
# - Ctrl-W Ctrl-Y Ctrl-Y (cut last word, paste, paste) |