With 296 very well written pages, "SFML Game Development", written by Arthur Moreira, Vogelius Henrik Hansson, and Jan Haller, is a new book published by Packt that teaches (and without intimidating) on the popular media library, SFML 2.
With several code samples, illustrations, flow charts and very explaining texts, it was an enjoyable read, and even for me, who's very familiar with SFML API and game development environment, was able to learn a little more after reading it.
For me, this book is a "must-have" if one has never played with SFML or got involved with game development. With this you'll be able to catch up with it quickly, and also with a production-ready library. SFML was the first media library that I used with C++, so, it is important to review a book like this.