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using System; | |
using System.Linq; | |
class FizzBuzz | |
{ | |
static void Main() | |
{ | |
Console.WriteLine( | |
String.Join( | |
Environment.NewLine, |
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using UnityEngine; | |
public class GetComponentExample : MonoBehaviour | |
{ | |
// First we need a reference to the other gameobject | |
// You can make a public field and assign a prefab in the inspector | |
public GameObject somePrefab; | |
// Or you can search for a gameobject and assign it to a variable | |
private GameObject gameObjectFoundBySearch; |
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using UnityEditor; | |
using UnityEngine; | |
public static class NGUIResizeCollider | |
{ | |
[MenuItem("Kiloo/NGUI Tools/Resize Collider")] | |
private static void ResizeCollider() | |
{ | |
if (Selection.activeGameObject != null && (Selection.activeGameObject.collider as BoxCollider) != null) | |
{ |
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using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; | |
public class LinqTest : MonoBehaviour | |
{ | |
public class MyClass | |
{ | |
public Vector3 MyVector; | |
} |
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public sealed class Singleton | |
{ | |
private static readonly Singleton instance = new Singleton(); | |
public static Singleton Instance { get { return instance; } } | |
static Singleton() {} | |
private Singleton() {} | |
} |
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using System; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using Object = UnityEngine.Object; | |
namespace DancePadInput | |
{ | |
public enum Player | |
{ | |
Any, |
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// Author: Mathias Soeholm | |
// Date: 05/10/2016 | |
// No license, do whatever you want with this script | |
using UnityEngine; | |
using UnityEngine.Serialization; | |
[ExecuteInEditMode] | |
public class TubeRenderer : MonoBehaviour | |
{ | |
[SerializeField] Vector3[] _positions; |
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<?xml version="1.0" encoding="utf-8" ?> | |
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms" | |
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml" | |
xmlns:controls="clr-namespace:CarouselView.FormsPlugin.Abstractions;assembly=CarouselView.FormsPlugin.Abstractions" | |
xmlns:local="clr-namespace:StackLayoutBug" | |
x:Class="StackLayoutBug.MainPage" | |
SizeChanged="OnPageSizeChanged"> | |
<Grid ColumnSpacing="0" RowSpacing="0"> | |
<Grid.RowDefinitions> | |
<RowDefinition Height="Auto"/> |
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import React, { Component, ReactNode } from "react" | |
interface Props { | |
delayMs: number, | |
children: ReactNode, | |
} | |
interface State { | |
enabled: boolean, | |
} |