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compute shader for rendering monospaced glyphs in grid
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drawing pixels in software & showing them to window by uploading via D3D11
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Reading TTF files and rasterizing them using a handmade approach, Part 2: Rasterization
Reading TTF files and rasterizing them using a handmade approach, Part 2: Rasterization
I streamed this entire post writing on twitch.tv/Sharlock93 please do drop by if you want to see someone stumble their way into writing code and learning stuff. If you have any questions don't hesitate to ask here or on twitter @Sharlock93 more than happy to answer everyone.
If you find any mistakes in this post or have any feedback please don't hesitate to let me know.
Introduction
This is the 2nd part to my previous article about Font reading and Rasterization, this part is about rasterizing the outlines.
The overall general topics covered in this part is: