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@libliflin
libliflin / mithril_onerror.js
Last active September 15, 2017 04:25
Skip opening devtools when programming mithril
/*
error method makes it so i don't have to open up dev tools to see what went wrong.
must be in different <script> from your app code.
I use it in combination with Auto Reload https://addons.mozilla.org/en-US/firefox/addon/auto-reload/?src=api
*/
window.onerror = function(msg, url, line, col, error) {
m.render(document,
m("html", [
m("body", [
m("table", [
@gaearon
gaearon / slim-redux.js
Last active August 7, 2025 09:46
Redux without the sanity checks in a single file. Don't use this, use normal Redux. :-)
function mapValues(obj, fn) {
return Object.keys(obj).reduce((result, key) => {
result[key] = fn(obj[key], key);
return result;
}, {});
}
function pick(obj, fn) {
return Object.keys(obj).reduce((result, key) => {
if (fn(obj[key])) {
1) Make a download dir to store the node source and download it.
mkdir downloads
cd downloads
git clone https://github.com/joyent/node.git
Find the latest version
2) List all of the tags in the repository, and check out the most recent.
git tag
git checkout v0.9.9
///
/// Simple pooling for Unity.
/// Author: Martin "quill18" Glaude ([email protected])
/// Latest Version: https://gist.github.com/quill18/5a7cfffae68892621267
/// License: CC0 (http://creativecommons.org/publicdomain/zero/1.0/)
/// UPDATES:
/// 2015-04-16: Changed Pool to use a Stack generic.
///
/// Usage:
///
@omgwtfgames
omgwtfgames / A set of Unity3D extension methods
Last active March 2, 2024 17:44
Some useful extension method for Unity3D
A collection of useful C# extension methods for the Unity engine.
@Schniz
Schniz / plaintext-contenteditable.css
Last active April 8, 2022 17:46
Plain-Text ContentEditable div for React.js
.comPlainTextContentEditable {
-webkit-user-modify: read-write-plaintext-only;
}
.comPlainTextContentEditable--has-placeholder::before {
content: attr(placeholder);
opacity: 0.5;
color: inherit;
cursor: text;
}
function memorySizeOf(obj) {
var bytes = 0;
function sizeOf(obj) {
if(obj !== null && obj !== undefined) {
switch(typeof obj) {
case 'number':
bytes += 8;
break;
case 'string':
@petehunt
petehunt / React sortable
Created December 9, 2013 22:30
Here's an example of React + jQuery UI sortable. The key thing to note is that we have the render() method do absolutely nothing and use componentDidUpdate() + React.renderComponent() to proxy updates through to the children. This lets us manage the DOM manually but still be able to use all the React goodies you know and love.
<html>
<head>
<title>Test</title>
<script src="http://code.jquery.com/jquery-1.9.1.js"></script>
<script src="http://code.jquery.com/ui/1.10.3/jquery-ui.js"></script>
<link rel="stylesheet" href="http://code.jquery.com/ui/1.10.3/themes/smoothness/jquery-ui.css" />
<script src="http://fb.me/react-0.5.1.js"></script>
<script src="http://fb.me/JSXTransformer-0.5.1.js"></script>
</head>
@CanOfColliders
CanOfColliders / split-skymap-into-images.py
Created July 15, 2013 10:08
Simple script to split a cubemap/skymap image produced by blender into 6 separated image files for use in Unity3Ds skybox materials.
#!/usr/bin/env python
# Will split a png cubemap/skymap image produced by blender into 6 separated image files for use in a skybox within unity
# Requires Python Imaging Library > http://www.pythonware.com/products/pil/
# The author takes no responsibility for any damage this script might cause,
# feel free to use, change and or share this script.
# 2013-07, CanOfColliders, [email protected]
from PIL import Image
@willurd
willurd / web-servers.md
Last active August 20, 2025 12:24
Big list of http static server one-liners

Each of these commands will run an ad hoc http static server in your current (or specified) directory, available at http://localhost:8000. Use this power wisely.

Discussion on reddit.

Python 2.x

$ python -m SimpleHTTPServer 8000