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@andymatuschak
andymatuschak / States-v3.md
Last active May 12, 2025 06:11
A composable pattern for pure state machines with effects (draft v3)

A composable pattern for pure state machines with effects

State machines are everywhere in interactive systems, but they're rarely defined clearly and explicitly. Given some big blob of code including implicit state machines, which transitions are possible and under what conditions? What effects take place on what transitions?

There are existing design patterns for state machines, but all the patterns I've seen complect side effects with the structure of the state machine itself. Instances of these patterns are difficult to test without mocking, and they end up with more dependencies. Worse, the classic patterns compose poorly: hierarchical state machines are typically not straightforward extensions. The functional programming world has solutions, but they don't transpose neatly enough to be broadly usable in mainstream languages.

Here I present a composable pattern for pure state machiness with effects,

@JadenGeller
JadenGeller / Cluster.swift
Created March 13, 2017 01:27
Class Cluster
class Number /* class cluser */ {
class Int8: Number {
var value: Swift.Int8
init(_ value: Swift.Int8) { self.value = value }
}
class Int: Number {
var value: Swift.Int
init(_ value: Swift.Int) { self.value = value }
}
@ilyapuchka
ilyapuchka / StickyLayout.swift
Last active February 25, 2024 18:43
Really sticky collection view layout
// The issue with sectionHeadersPinToVisibleBounds and sectionFootersPinToVisibleBounds is that they do not pin
// first header and last footer when bouncing. This layout subclass fixes that.
class StickyLayout: UICollectionViewFlowLayout {
override init() {
super.init()
self.sectionFootersPinToVisibleBounds = true
self.sectionHeadersPinToVisibleBounds = true
}
@objc protocol Refreshable
{
/// The refresh control
var refreshControl: UIRefreshControl? { get set }
/// The table view
var tableView: UITableView! { get set }
/// the function to call when the user pulls down to refresh
@objc func handleRefresh(_ sender: Any);
@tclementdev
tclementdev / libdispatch-efficiency-tips.md
Last active May 9, 2025 09:50
Making efficient use of the libdispatch (GCD)

libdispatch efficiency tips

The libdispatch is one of the most misused API due to the way it was presented to us when it was introduced and for many years after that, and due to the confusing documentation and API. This page is a compilation of important things to know if you're going to use this library. Many references are available at the end of this document pointing to comments from Apple's very own libdispatch maintainer (Pierre Habouzit).

My take-aways are:

  • You should create very few, long-lived, well-defined queues. These queues should be seen as execution contexts in your program (gui, background work, ...) that benefit from executing in parallel. An important thing to note is that if these queues are all active at once, you will get as many threads running. In most apps, you probably do not need to create more than 3 or 4 queues.

  • Go serial first, and as you find performance bottle necks, measure why, and if concurrency helps, apply with care, always validating under system pressure. Reuse

import UIKit
import Foundation
func test(named: String,
_ work: (_ assert: @escaping (Bool) -> Void, _ done: @escaping () -> Void) -> Void) {
var testPass = true
var assertCount = 0
let assert: (Bool) -> Void = { value in
assertCount = assertCount + 1
testPass = testPass && value