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var stats = { | |
fps: 0, | |
frames: 0, | |
_prevtime: 0, | |
_ticktime: 0, | |
_tickint: 100, | |
_tickval: 0, | |
_sum: 0, |
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var canvas = document.createElement("canvas"); | |
canvas.width = 200; canvas.height = 200; | |
var dispCanvas = document.createElement("canvas"); | |
dispCanvas.width = 400; dispCanvas.height = 400; | |
var dispCtx = dispCanvas.getContext("2d"); | |
// setup pixel scaling | |
dispCtx.imageSmoothingEnabled = false; | |
dispCtx.oImageSmoothingEnabled = false; |
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/** | |
* Simple debounce function; usage: | |
* | |
* Create a function that only can be called once every 500 ms | |
* | |
* var df = debounce(function() { | |
* ... func body ... | |
* }, 500) | |
* | |
* Bind the function to an event |