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# First install tmux | |
brew install tmux | |
# For mouse support (for switching panes and windows) | |
# Only needed if you are using Terminal.app (iTerm has mouse support) | |
Install http://www.culater.net/software/SIMBL/SIMBL.php | |
Then install https://bitheap.org/mouseterm/ | |
# More on mouse support http://floriancrouzat.net/2010/07/run-tmux-with-mouse-support-in-mac-os-x-terminal-app/ |
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#!/usr/bin/python | |
# fix-xcode | |
# Rob Napier <[email protected]> | |
# Script to link in all your old SDKs every time you upgrade Xcode | |
# Create a directory called /SDKs (or modify source_path). | |
# Under it, put all the platform directories: | |
# MacOSX.platform iPhoneOS.platform iPhoneSimulator.platform | |
# Under those, store the SDKs: |
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/* | |
* System Versioning Preprocessor Macros | |
*/ | |
#define SYSTEM_VERSION_EQUAL_TO(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedSame) | |
#define SYSTEM_VERSION_GREATER_THAN(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedDescending) | |
#define SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedAscending) | |
#define SYSTEM_VERSION_LESS_THAN(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedAscending) | |
#define SYSTEM_VERSION_LESS_THAN_OR_EQUAL_TO(v) ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedDescending) |
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#!/bin/sh | |
# xcode-build-number-generator.sh | |
# @desc Automaticvally create build number every time using curent day, month and year | |
# @usage | |
# 1. Select: your Target in Xcode | |
# 2. Select: Build Phases Tab | |
# 3. Select: Add Build Phase -> Add Run Script | |
# 4. Paste code below in to new "Run Script" section | |
# 5. Drag the "Run Script" below "Link Binaries With Libraries" |
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# xcode-build-bump.sh | |
# @desc Auto-increment the build number every time the project is run. | |
# @usage | |
# 1. Select: your Target in Xcode | |
# 2. Select: Build Phases Tab | |
# 3. Select: Add Build Phase -> Add Run Script | |
# 4. Paste code below in to new "Run Script" section | |
# 5. Drag the "Run Script" below "Link Binaries With Libraries" | |
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0) |
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<?php | |
/** | |
* Copyright (c) 2013 Roman Ožana (http://omdesign.cz) | |
* | |
* For the full copyright and license information, please view | |
* the file license.txt that was distributed with this source code. | |
* | |
* @author Roman Ozana <[email protected]> | |
* @method Homepage() | |
* @method Homepage_actiom() |
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# first: | |
lsbom -f -l -s -pf /var/db/receipts/org.nodejs.pkg.bom | while read f; do sudo rm /usr/local/${f}; done | |
sudo rm -rf /usr/local/lib/node /usr/local/lib/node_modules /var/db/receipts/org.nodejs.* | |
# To recap, the best way (I've found) to completely uninstall node + npm is to do the following: | |
# go to /usr/local/lib and delete any node and node_modules | |
cd /usr/local/lib | |
sudo rm -rf node* |
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var AWS = require('aws-sdk'); | |
AWS.config.update({ | |
accessKeyId: '{AWS_KEY}', | |
secretAccessKey: '{AWS_SECRET}', | |
region: '{SNS_REGION}' | |
}); | |
var sns = new AWS.SNS(); |
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//Trying out a prefix operator | |
//I thought vertical elipses made sense, representative of rbg | |
prefix operator ⋮ | |
prefix func ⋮(hex:UInt32) -> Color { | |
return Color(hex) | |
} | |
extension Color { | |
init(_ hex: UInt32, opacity:Double = 1.0) { | |
let red = Double((hex & 0xff0000) >> 16) / 255.0 |