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@raysan5
raysan5 / custom_game_engines_small_study.md
Last active July 10, 2025 04:43
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

@jonHuffman
jonHuffman / ScriptKeywordProcessor.cs
Created June 16, 2020 19:56
A Keyword processor for Unity script templates. Allows one to replace pre-defined symbols in a script template with procedurally determined values.
// Original gist by JoaoBorks, but the gist is no longer available
using UnityEngine;
using UnityEditor;
internal sealed class ScriptKeywordProcessor : UnityEditor.AssetModificationProcessor
{
private const string ASSETS_FOLDER = "Assets";
private const string SCRIPTS_FOLDER = "Scripts/";
public static void OnWillCreateAsset(string path)