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| #!/bin/bash | |
| # see https://gist.github.com/mcgivrer/954b1340305cbe8f07bcdd3895da3d16 | |
| # or use | |
| # sudo apt-key adv --keyserver keyserver.ubuntu.com --recv-keys BA300B7755AFCFAE | |
| wget -qO - https://typora.io/linux/public-key.asc | sudo apt-key add - | |
| # add Typora's repository | |
| sudo add-apt-repository 'deb https://typora.io/linux ./' | |
| sudo apt-get update |
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| /** | |
| * Project -=-=( DemoGame )=-=- | |
| * | |
| * This project aims at demobstrate basics for simple game. | |
| * | |
| * @author Frédéric Delorme <frederic.delorme@gmail.com> | |
| * @since 2019 | |
| */ | |
| import java.awt.Color; |
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| /* BB eBooks BoilerPlate EPUB */ | |
| /* Modify as Needed */ | |
| /* NOT SUITABLE for Kindle */ | |
| /* visit us @ http://bbebooksthailand.com/developers.html */ | |
| /* This adds margins around every page to stop ADE's line numbers from being superimposed over content */ | |
| @page {margin: 10px;} | |
| /*===Reset code to prevent cross-reader strangeness===*/ |
Collection of License badges for your Project's README file. Easily copy and paste the code under the badges into your Markdown files.
- Badges are made with Shields.io.
- This badges do not fully replace the license informations for your projects, they are only emblems for the README, that the user can see the License at first glance.
Comment this gist or write me an E-Mail (lukas@himsel.me)
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| <?xml version="1.0" encoding="UTF-8"?> | |
| <project xmlns="http://maven.apache.org/POM/4.0.0" | |
| xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" | |
| xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd"> | |
| <modelVersion>4.0.0</modelVersion> | |
| <groupId>org.gilmour.native</groupId> | |
| <artifactId>jinput-2</artifactId> | |
| <version>1.0-SNAPSHOT</version> |
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| /** | |
| * This `Configuration` class load properties from `res/configuration.properties` file. | |
| * some provided helpers will retrieve: | |
| * - String value `Configuration.get(String key, String default)` | |
| * - int value `Configuration.getInteger(String key, inf default)` | |
| * - float value `Configuration.getFloat(String key, float default)` | |
| * | |
| * @author McGivrer | |
| * @see https://gist.github.com/McGivrer | |
| * @see https://twitter.com/McGivrer |
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| /** | |
| * SnapGames | |
| * | |
| * @year 2017 | |
| * | |
| */ | |
| package com.snapgames.sample.basicplayer.math; | |
| /** | |
| * Internal Class to manipulate simple Vector2D. |
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| /target/ | |
| /.classpath | |
| /.project | |
| /.vscode | |
| /.idea | |
| /dependency-reduced-pom.xml | |
| /bin/ |
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| private class Drop { | |
| double x0; | |
| double y0; | |
| double v0; //initial velocity | |
| double t; //time | |
| double angle; | |
| double x; | |
| double y; |