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@NathanSweet
NathanSweet / Photoshop-LayersToPNG.jsx
Last active November 7, 2023 04:09
Adobe Photoshop script to export to Esoteric Software's Spine: http://esotericsoftware.com/
Please note this script has moved: https://github.com/EsotericSoftware/spine-scripts
@NathanSweet
NathanSweet / Gimp-gimp_spine.py
Last active February 8, 2018 13:44
Gimp script to export to Esoteric Software's Spine: http://esotericsoftware.com/
Please note this script has moved: https://github.com/EsotericSoftware/spine-scripts
@CITguy
CITguy / custom-task.js
Last active May 4, 2025 14:46
Basic pattern for creating a custom Transform stream for use with gulp tasks.
var gulp = require('gulp');
var myTransform = require('./myTransform');
gulp.task('foobar', function (){
return gulp.src("foobar.js")
.pipe(myTransform())
.pipe(gulp.dest('.'));
});
@tomvangreen
tomvangreen / CameraManager.java
Last active November 12, 2015 13:23
LibGDX CameraManager
package space.util;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.utils.viewport.Viewport;
/**
* Initialize the CameraManager with viewport and camera and use it to set
* target position and zoom for your camera. The CameraManager will smoothly
@cjddmut
cjddmut / EasingFunctions.cs
Last active November 29, 2025 10:59
Easing Functions for Unity3D
/*
* Created by C.J. Kimberlin
*
* The MIT License (MIT)
*
* Copyright (c) 2019
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
Shader "Sprites/DefaultAdditive"
{
Properties
{
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
}
SubShader
# migrating from https://github.com/robbyrussell/oh-my-zsh/blob/master/plugins/git/git.plugin.zsh
# Aliases
alias g='git'
#compdef g=git
alias gst='git status'
#compdef _git gst=git-status
alias gd='git diff'
#compdef _git gd=git-diff
alias gdc='git diff --cached'
@pharan
pharan / AnimationState.cs
Last active September 16, 2018 07:53
Mix-compatible Resetting AnimationState for Spine-C#
/******************************************************************************
* Spine Runtimes Software License
* Version 2.3
*
* Copyright (c) 2013-2015, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to use, install, execute and perform the Spine
* Runtimes Software (the "Software") and derivative works solely for personal
@cosmo0920
cosmo0920 / mingw-w64-4.0.4-osx10.11.2.sh
Last active May 28, 2022 03:02 — forked from Drakulix/mingw-w64-3.10-osx10.9.sh
Script to install a Mingw-w64 Cross-Compiler Suite on Mac OS X 10.11.2
#!/bin/sh
# dependencies
echo "Installing dependencies via Homebrew (http://brew.sh)"
ruby -e "$(curl -fsSL https://raw.github.com/Homebrew/homebrew/go/install)"
brew update
brew tap homebrew/versions
@nemotoo
nemotoo / .gitattributes
Last active December 27, 2025 01:08
.gitattributes for Unity3D with git-lfs
## Unity ##
*.cs diff=csharp text
*.cginc text
*.shader text
*.mat merge=unityyamlmerge eol=lf
*.anim merge=unityyamlmerge eol=lf
*.unity merge=unityyamlmerge eol=lf
*.prefab merge=unityyamlmerge eol=lf