Place the preseed.cfg into a directory named http, so your file structure would look like this:
/
- http
- preseed.cgf
- box.json
| const functionUnderTest = (input) => { | |
| return "I'm a teapot" | |
| } | |
| describe('Simple test', () => { | |
| it('Expects something to happen', () => { | |
| const config = { | |
| veryImportant: 'setting' | |
| }; | |
| const result = functionUnderTest(config); |
| Fatal error: [File:H:\SVN_Ark\Engine\Source\Developer\MessageLog\Private\Model\MessageLogListingModel.cpp] [Line: 70] | |
| Critical Error BaseHumanAnimBP_Fists_C /Game/Maps/UEDPIE_1_TestMapArea.TestMapArea:PersistentLevel.PlayerPawnTest_Male_C_0.CharacterMesh0.BaseHumanAnimBP_Fists_C_2 Object from PIE level still referenced. Shortest path from root: BaseHumanAnimBP_Fists_C /Game/Maps/UEDPIE_1_TestMapArea.TestMapArea:PersistentLevel.PlayerPawnTest_Male_C_0.CharacterMesh0.BaseHumanAnimBP_Fists_C_2 [target] | |
| SkeletalMeshComponent /Game/Maps/UEDPIE_1_TestMapArea.TestMapArea:PersistentLevel.PlayerPawnTest_Male_C_0.CharacterMesh0 (ObjectProperty /Script/Engine.SkeletalMeshComponent:AnimScriptInstance) | |
| PlayerPawnTest_Male_C /Game/Maps/UEDPIE_1_TestMapArea.TestMapArea:PersistentLevel.PlayerPawnTest_Male_C_0 (ObjectProperty /Script/Engine.Character:Mesh) | |
| Level /Game/Maps/UEDPIE_1_TestMapArea.TestMapArea:PersistentLevel (ObjectProperty /Script/UMG.PanelSlot:Content) | |
| World /Game/Maps/UEDPIE_1_TestMapArea.Te |
Place the preseed.cfg into a directory named http, so your file structure would look like this:
/
| #!/bin/sh | |
| # | |
| # Pre-commit hooks | |
| compileResult=0 | |
| # Compress stuff before committing | |
| SRC_PATTERN="(\.css|\.scss|\.svg)" | |
| git diff --cached --name-only | if egrep "$SRC_PATTERN" | |
| then | |
| echo "----> Found CSS changes, updating the compressed versions" | |
| node_modules/.bin/grunt |
| grunt.loadNpmTasks('grunt-appcache'); // Handles the appcache | |
| grunt.loadNpmTasks('grunt-contrib-jshint'); // Checks if javascript codes are nice or not | |
| grunt.loadNpmTasks('grunt-contrib-clean'); // Removes generated assets | |
| grunt.loadNpmTasks('grunt-contrib-compass'); // Sass shorthands | |
| grunt.loadNpmTasks('grunt-contrib-copy'); // Copies files | |
| grunt.loadNpmTasks('grunt-contrib-cssmin'); // Minifies CSS | |
| grunt.loadNpmTasks('grunt-contrib-watch'); // Watches for changes and acts on them | |
| grunt.loadNpmTasks('grunt-css-metrics'); // Makes sure we don't overdo css files |
| /** | |
| * Disclamer: This is sort of a rant, but without any negative feelings towards the creators of the project | |
| * in question. | |
| * I value their desire to help people write more readable code, and wish there were more people doing this! | |
| * The only thing I'm questioning is the ever growing trend of tools over craft. | |
| * | |
| * This is a mini blog-post in response to https://twitter.com/hhariri/status/435457449232171008 | |
| * | |
| * The reason I have some negative feelings is that writing readable code is not rocket | |
| * science, and with tools like Spek, we're basically allowing people to be ignorant about crafting clean |
| <html> | |
| <head> | |
| <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.10.2/jquery.min.js"></script> | |
| </head> | |
| <body> | |
| <textarea id="code" rows=15 cols=45></textarea> | |
| <script> |
| [ | |
| { | |
| "title":"Agile Testing & BDD Exchange NYC", | |
| "city":"New York", | |
| "url":"http://skillsmatter.com/event/agile-testing/agile-testing-bdd-exchange-nyc-2013", | |
| "date":"2013/09/20 13:15" | |
| }, | |
| { | |
| "title":"London Testers Gathering Workshops 2013", | |
| "city":"London", |
| Config globalConfig = new Config(); | |
| Configuration mainConfigFile = new RequiredConfigurationFile("global.properties"); | |
| Configuration devConfigFile = new OptionalConfigurationFile("developer.properties"); | |
| globalConfig.add(mainConfigFile); | |
| globalConfig.addOverriding(devConfigFile); | |
| globalConfig.addHighOrder(new SystemPropertiesConfiguration()); | |
| Config localConfig = new Config(globalConfig); |
| private String getCreateContentForm(String contentType) { | |
| if ("article".equals(contentType)) { | |
| return createArticleForm(); | |
| } | |
| if ("audio".equals(contentType)) { | |
| return createAudioForm(); | |
| } | |
| if ("cartoon".equals(contentType)) { | |
| return createCartoonForm(); |