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@slotrans
slotrans / history_stuff.sql
Created August 6, 2021 23:50
Building blocks for generic history-keeping in Postgres.
/*
Replace "your_schema" with whatever schema is appropriate in your environment.
It is possible to use "public"... but you shouldn't!
*/
/*
Function to stamp a "modified" timestamp. Adjust the name to suit your environment,
but that name is hard-coded so it is assumed that you only use _one_ such name.
@4d4744
4d4744 / README.md
Last active December 5, 2018 17:01
How to Organize Software Development In a Super-Efficient Way: Three Practical Tips

How to Organize Software Development In a Super-Efficient Way: Three Practical Tips

random source code

In the modern world, software development has become a crucial part of business operations, even for companies in non-tech industries. You need software, mobile and web apps to automate routine business tasks, reduce costs, and create a better experience for your customers.

<script src="https://gist.github.com/4d4744/c7e723ba534ad13c577a716481dc7950.js?file=example.js"></script>

Creating new software is a complicated process with multiple obstacles that might harm overall productivity. Today we will talk about how to make your software development process super-efficient, without the need to hire more developers.

@nikhita
nikhita / update-golang.md
Last active November 15, 2024 08:50
How to update the Go version

How to update the Go version

System: Debian/Ubuntu/Fedora. Might work for others as well.

1. Uninstall the exisiting version

As mentioned here, to update a go version you will first need to uninstall the original version.

To uninstall, delete the /usr/local/go directory by:

@andymatuschak
andymatuschak / States-v3.md
Last active November 14, 2024 18:33
A composable pattern for pure state machines with effects (draft v3)

A composable pattern for pure state machines with effects

State machines are everywhere in interactive systems, but they're rarely defined clearly and explicitly. Given some big blob of code including implicit state machines, which transitions are possible and under what conditions? What effects take place on what transitions?

There are existing design patterns for state machines, but all the patterns I've seen complect side effects with the structure of the state machine itself. Instances of these patterns are difficult to test without mocking, and they end up with more dependencies. Worse, the classic patterns compose poorly: hierarchical state machines are typically not straightforward extensions. The functional programming world has solutions, but they don't transpose neatly enough to be broadly usable in mainstream languages.

Here I present a composable pattern for pure state machiness with effects,

@ssylvan
ssylvan / rh_hash_table.hpp
Last active January 12, 2023 04:52
Quick'n'dirty Robin Hood hash table implementation. Note, I have implemented this algorithm before, with tons of tests etc. But *this* code was written specifically for the blog post at http://sebastiansylvan.com/post/robin-hood-hashing-should-be-your-default-hash-table-implementation/, it has not been extensively tested so there may be bugs (an…
#define USE_ROBIN_HOOD_HASH 1
#define USE_SEPARATE_HASH_ARRAY 1
template<class Key, class Value>
class hash_table
{
static const int INITIAL_SIZE = 256;
static const int LOAD_FACTOR_PERCENT = 90;
struct elem