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Shader "Flipping Normals" { | |
Properties { | |
_MainTex ("Base (RGB)", 2D) = "white" {} | |
} | |
SubShader { | |
Tags { "RenderType" = "Opaque" } | |
Cull Off |
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git clone https://github.com/torch/distro.git ~/torch --recursive | |
cd ~/torch; bash install-deps; | |
./install.sh | |
source ~/.zshrc | |
# update common package to latest | |
luarocks install torch | |
luarocks install nn | |
luarocks install graph | |
luarocks install cunn |
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// 단순 유니티 패키지 제작용 스크립트 | |
using UnityEngine; | |
using System.Collections; | |
using UnityEditor; | |
public static class ExportPackage { | |
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Shader "GridGames/GlassShader" | |
{ | |
Properties { | |
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} | |
_Colour ("Colour", Color) = (1,1,1,1) | |
_Bump ("Distortion", 2D) = "bump" {} | |
_Magnitude ("Magnitude", Range(0,1)) = 0.05 | |
} | |
SubShader { |
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Shader "AR Proxy" | |
{ | |
Properties | |
{ | |
} | |
SubShader | |
{ | |
Tags | |
{ |