- Parameter Expansion:
${}
- Command Substitution:
$()
- Arithmetic Expansion:
$(())
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NSDictionary* bleUUIDs = | |
@{ | |
@"service": | |
@{ | |
@"1800": @"Generic Access", | |
@"1801": @"Generic Attribute", | |
@"1802": @"Immediate Alert", | |
@"1803": @"Link Loss", | |
@"1804": @"Tx Power", | |
@"1805": @"Current Time", |
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filename=$(basename $1 .png) | |
for res in 1024 512 256 128 64 32 16 | |
do | |
convert $1 -resize "${res}x${res}" "${filename}-${res}.png" | |
done |
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import struct | |
import wave | |
import os | |
from math import sin, tau | |
sample_rate = 44100.0 | |
duration = 2.0 | |
frequency = 440.0 | |
num_samples = int(sample_rate * duration) | |
bit_depth = 16 |
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//----------------------------------------------------------- | |
// Play an audio stream on the default audio rendering | |
// device. The PlayAudioStream function allocates a shared | |
// buffer big enough to hold one second of PCM audio data. | |
// The function uses this buffer to stream data to the | |
// rendering device. The inner loop runs every 1/2 second. | |
//----------------------------------------------------------- | |
#include <iostream> | |
#include <windows.h> |
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# declares an array with the emojis we want to support | |
EMOJIS=("🐑" "🦔" "🐈" "🦆" "🐓") | |
# function that selects and return a random element from the EMOJIS set | |
RANDOM_EMOJI() { | |
SELECTED_EMOJI=${EMOJIS[$RANDOM % ${#EMOJIS[@]}]}; | |
echo $SELECTED_EMOJI; | |
} | |
# declare the terminal prompt format |
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#include <ApplicationServices/ApplicationServices.h> | |
#include <iostream> | |
#include <string> | |
///print out location in a nice way to std cout | |
void fancyPrintLocation(CGPoint location); | |
/// This callback will be invoked every time the mouse moves. | |
CGEventRef myCGEventCallback(CGEventTapProxy proxy, CGEventType type, | |
CGEventRef event, void *refcon) |