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michael-jennings / cloudSettings
Last active August 3, 2020 05:53 — forked from phosphoer/GravityItem.cs
Mario Galaxy Gravity for Unity
{"lastUpload":"2020-08-03T05:53:04.220Z","extensionVersion":"v3.4.3"}
@LotteMakesStuff
LotteMakesStuff / 1.md
Last active January 2, 2025 21:54
UPM: How to make a custom package

UPM: How to make a custom package So, Unity has this shiny new package manager, and you have code you want to share between projects - wouldn't it be great if we could bundle up our shared code and plug it into all the projects that need it? Let's figure out how to make our own Package!


Todo

  • Modify the project manifest
  • Make a package manifest
  • Package the manifest up with some test code
  • Try it out in Unity!

@SnuktheGreat
SnuktheGreat / modlist.md
Last active October 20, 2020 02:20
Fallout 4 VR mod list

Fallout 4 VR playthrough modlist

@sechel
sechel / @ BroadcastChannel Polyfill.md
Created September 13, 2018 15:47
BroadcastChannel Polyfill

BroadcastChannel Polyfill

BroadcastChannel is a new communication API proposed in the HTML Standard but not yet widely implemented. It allows messages to be sent to all other BroadcastChannel instances sharing the same channel name within the same browsing context and origin.

var bc = new BroadcastChannel('name');

bc.postMessage(payload);
@michael-jennings
michael-jennings / unpinAllGoogleKeepNotes.js
Last active March 28, 2025 21:58
A script you can run in browser dev tools that will automatically unpin all pinned notes in google keep.
/*
WARNING: This has the side effect of reversing the note order, since it unpins the most recent notes to oldest, the notes end up getting added to the
unpinned list in the order they got unpinned. TLDR: The last pinned notes show up at the top of the unpinned list, since they
are the most recenlty unpinned ones.
To work with the script in the browser's Developer Tools just like you would with a normal JavaScript file and set breakpoints, you can follow these steps:
1. **Open the Sources Tab in DevTools**