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/**
* Retrieves all the rows in the active spreadsheet that contain data and logs the
* values for each row.
* For more information on using the Spreadsheet API, see
* https://developers.google.com/apps-script/service_spreadsheet
*/
function readRows() {
var sheet = SpreadsheetApp.getActiveSheet();
var rows = sheet.getDataRange();
var numRows = rows.getNumRows();
@cirqueit
cirqueit / Flat UI directives.md
Last active August 29, 2015 14:04
FlatUI checkbox, radio and switch w/ AngularJS

##Angular directives for Flat UI

  • checkboxes
  • radio buttons
  • switches

Check the JSFiddle

###Example

@staltz
staltz / introrx.md
Last active May 12, 2025 23:22
The introduction to Reactive Programming you've been missing
@nk9
nk9 / largestFiles.py
Last active December 5, 2024 18:54
Python script to find the largest files in a git repository.
#!/usr/bin/python
# -*- coding: utf-8 -*-
# Python script to find the largest files in a git repository.
# The general method is based on the script in this blog post:
# http://stubbisms.wordpress.com/2009/07/10/git-script-to-show-largest-pack-objects-and-trim-your-waist-line/
#
# The above script worked for me, but was very slow on my 11GB repository. This version has a bunch
# of changes to speed things up to a more reasonable time. It takes less than a minute on repos with 250K objects.
#
@blha303
blha303 / evelogparse.py
Created May 15, 2014 20:03
EVE Online unfinished chat log parser. Contains some useful functions.
import os
import time
# Config
NAME = ["Steven Kafshaz"]
LASTMSG = {}
def filesbychannel(dirlist):
out = {}
@stuart11n
stuart11n / gist:9628955
Created March 18, 2014 20:34
rename git branch locally and remotely
git branch -m old_branch new_branch # Rename branch locally
git push origin :old_branch # Delete the old branch
git push --set-upstream origin new_branch # Push the new branch, set local branch to track the new remote
@ftvs
ftvs / CameraShake.cs
Last active May 2, 2025 13:33
Simple camera shake effect for Unity3d, written in C#. Attach to your camera GameObject. To shake the camera, set shakeDuration to the number of seconds it should shake for. It will start shaking if it is enabled.
using UnityEngine;
using System.Collections;
public class CameraShake : MonoBehaviour
{
// Transform of the camera to shake. Grabs the gameObject's transform
// if null.
public Transform camTransform;
// How long the object should shake for.
{
"directory": "components"
}
@jareware
jareware / SCSS.md
Last active April 11, 2025 18:25
Advanced SCSS, or, 16 cool things you may not have known your stylesheets could do

⇐ back to the gist-blog at jrw.fi

Advanced SCSS

Or, 16 cool things you may not have known your stylesheets could do. I'd rather have kept it to a nice round number like 10, but they just kept coming. Sorry.

I've been using SCSS/SASS for most of my styling work since 2009, and I'm a huge fan of Compass (by the great @chriseppstein). It really helped many of us through the darkest cross-browser crap. Even though browsers are increasingly playing nice with CSS, another problem has become very topical: managing the complexity in stylesheets as our in-browser apps get larger and larger. SCSS is an indispensable tool for dealing with this.

This isn't an introduction to the language by a long shot; many things probably won't make sense unless you have some SCSS under your belt already. That said, if you're not yet comfy with the basics, check out the aweso

@brandonb927
brandonb927 / osx-for-hackers.sh
Last active May 9, 2025 18:09
OSX for Hackers: Yosemite/El Capitan Edition. This script tries not to be *too* opinionated and any major changes to your system require a prompt. You've been warned.
#!/bin/sh
###
# SOME COMMANDS WILL NOT WORK ON macOS (Sierra or newer)
# For Sierra or newer, see https://github.com/mathiasbynens/dotfiles/blob/master/.macos
###
# Alot of these configs have been taken from the various places
# on the web, most from here
# https://github.com/mathiasbynens/dotfiles/blob/5b3c8418ed42d93af2e647dc9d122f25cc034871/.osx