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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System; | |
using System.Linq; | |
using System.Reflection; | |
[InitializeOnLoad] | |
public class RXLookingGlass | |
{ |
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using UnityEngine; | |
using System.Collections; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif | |
//See http://g.recordit.co/sYme8QQg2L.gif for an example of usage | |
public class ExclusiveChildren : MonoBehaviour { | |
#if UNITY_EDITOR |
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///////////////////////////////////////////////////////////////////////////// | |
// int2 is similar to Vector2, but with integers instead of floats | |
// Useful for various grid related things. | |
// | |
// - Swizzle operators xx/xy/yx/yy | |
// - Extended arithmetic operators similar to shader data types | |
// A few examples: | |
// int2(8,4) / int2(2,4) -> int2(4,1) | |
// 16 / int2(2,4) -> int2(8,4) | |
// int2(2,3) * int2(4,5) -> int2(8,15) |
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System; | |
public class MeshVisualizeWindow : EditorWindow | |
{ | |
[MenuItem("Window/Mesh visualizer")] | |
public static void OpenWindow() | |
{ |
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// The MIT License (MIT) | |
// Copyright (c) 2016 David Evans @phosphoer | |
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: | |
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR |
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using UnityEngine; | |
using System.Collections; | |
using UnityEngine.EventSystems; | |
using UnityEngine.UI; | |
using UnityEngine.Events; | |
public static class PointerCallbackExtensions { | |
static void AddPointerEventCallback(this GameObject obj,EventTriggerType triggerType,UnityAction<BaseEventData> ev) { |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Diagnostics; | |
using UnityEditor; | |
using UnityEngine; | |
public static class EditorDispatcher | |
{ | |
private static readonly Queue<Action> dispatchQueue = new Queue<Action>(); |
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