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@MattRix
MattRix / RXLookingGlass.cs
Created November 3, 2014 21:09
This class wraps an internal Unity method that lets you to check if a ray intersects a mesh. Place it in an Editor folder.
using UnityEngine;
using UnityEditor;
using System.Collections;
using System;
using System.Linq;
using System.Reflection;
[InitializeOnLoad]
public class RXLookingGlass
{
@miguel12345
miguel12345 / ExclusiveChildren.cs
Last active August 29, 2015 14:26
A Proper ExclusiveChildren script for Unity Editor
using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
#endif
//See http://g.recordit.co/sYme8QQg2L.gif for an example of usage
public class ExclusiveChildren : MonoBehaviour {
#if UNITY_EDITOR
@FreyaHolmer
FreyaHolmer / int2.cs
Last active August 15, 2024 08:42
int2 type for Unity
/////////////////////////////////////////////////////////////////////////////
// int2 is similar to Vector2, but with integers instead of floats
// Useful for various grid related things.
//
// - Swizzle operators xx/xy/yx/yy
// - Extended arithmetic operators similar to shader data types
// A few examples:
// int2(8,4) / int2(2,4) -> int2(4,1)
// 16 / int2(2,4) -> int2(8,4)
// int2(2,3) * int2(4,5) -> int2(8,15)
@TJHeuvel
TJHeuvel / MeshVisualizeWindow.cs
Last active May 9, 2024 14:58
Visualizes the mesh vertices and triangles
using UnityEngine;
using UnityEditor;
using System.Collections;
using System;
public class MeshVisualizeWindow : EditorWindow
{
[MenuItem("Window/Mesh visualizer")]
public static void OpenWindow()
{
@phosphoer
phosphoer / SimpleGeo.cs
Last active December 2, 2024 16:13
Simple Geometry Painter for Unity
// The MIT License (MIT)
// Copyright (c) 2016 David Evans @phosphoer
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
using UnityEngine;
using System.Collections;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityEngine.Events;
public static class PointerCallbackExtensions {
static void AddPointerEventCallback(this GameObject obj,EventTriggerType triggerType,UnityAction<BaseEventData> ev) {
@LotteMakesStuff
LotteMakesStuff / EditorDispatcher.cs
Last active February 13, 2024 13:22
Allows threaded Unity Editor code to dispatch an action or coroutine to the main thread.
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using UnityEditor;
using UnityEngine;
public static class EditorDispatcher
{
private static readonly Queue<Action> dispatchQueue = new Queue<Action>();