This gist shows how to create a GIF screencast using only free OS X tools: QuickTime, ffmpeg, and gifsicle.
To capture the video (filesize: 19MB), using the free "QuickTime Player" application:
// Source: https://groups.google.com/forum/#!topic/angular/hVrkvaHGOfc | |
// jsFiddle: http://jsfiddle.net/pkozlowski_opensource/PxdSP/14/ | |
// author: Pawel Kozlowski | |
var myApp = angular.module('myApp', []); | |
//service style, probably the simplest one | |
myApp.service('helloWorldFromService', function() { | |
this.sayHello = function() { | |
return "Hello, World!" |
// Create our server | |
var server; | |
server = http.createServer(function(req,res){ | |
// Set CORS headers | |
res.setHeader('Access-Control-Allow-Origin', '*'); | |
res.setHeader('Access-Control-Request-Method', '*'); | |
res.setHeader('Access-Control-Allow-Methods', 'OPTIONS, GET'); | |
res.setHeader('Access-Control-Allow-Headers', '*'); | |
if ( req.method === 'OPTIONS' ) { | |
res.writeHead(200); |
package main | |
import ( | |
"fmt" | |
"net/http" | |
"time" | |
) | |
var urls = []string{ | |
"https://splice.com/", |
/* "Thunks, Trampolines, and Continuation Passing" | |
* Python implementation from http://jtauber.com/blog/2008/03/30/ | |
* JavaScript implementation by Thomas Darr <[email protected]>. | |
*/ | |
// thunk = lambda name: lambda *args: lambda: name(*args) | |
var thunk = function thunk(fn) { | |
return function _thunk() { | |
var splat = Array.prototype.slice.apply(arguments); | |
return function __thunk() { return fn.apply(this, splat); }; |
-- phpMyAdmin SQL Dump | |
-- version 3.5.2.2 | |
-- http://www.phpmyadmin.net | |
-- | |
-- Host: localhost | |
-- Generation Time: Feb 01, 2013 at 07:57 AM | |
-- Server version: 5.5.27 | |
-- PHP Version: 5.4.7 | |
SET SQL_MODE="NO_AUTO_VALUE_ON_ZERO"; |
Function.prototype.bind=(function(){}).bind||function(b){if(typeof this!=="function"){throw new TypeError("Function.prototype.bind - what is trying to be bound is not callable");}function c(){}var a=[].slice,f=a.call(arguments,1),e=this,d=function(){return e.apply(this instanceof c?this:b||window,f.concat(a.call(arguments)));};c.prototype=this.prototype;d.prototype=new c();return d;}; |
<!DOCTYPE html> | |
<html> | |
<head> | |
<script src="//code.jquery.com/jquery-1.9.1.min.js"></script> | |
<script src="//cdnjs.cloudflare.com/ajax/libs/handlebars.js/1.0.0-rc.3/handlebars.js"></script> | |
<script src="//cdnjs.cloudflare.com/ajax/libs/ember.js/1.0.0-rc.3/ember.js"></script> | |
<script src="//maps.googleapis.com/maps/api/js?sensor=false"></script> | |
</head> | |
<body> | |
<script> |
#!/usr/bin/env python | |
import struct | |
def rightrotate(i, n, wsize): | |
return ((i << (wsize-n)) & (2**wsize-1)) | (i >> n) | |
class SHA2(object): | |
"""Abstract class for SHA-2 variants""" | |
def __init__(self): |
/* | |
In the node.js intro tutorial (http://nodejs.org/), they show a basic tcp | |
server, but for some reason omit a client connecting to it. I added an | |
example at the bottom. | |
Save the following server in example.js: | |
*/ | |
var net = require('net'); |