This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Set-ExplorerOptions -showHidenFilesFoldersDrives -showProtectedOSFiles -showFileExtensions | |
Enable-RemoteDesktop | |
cinst 1password | |
cinst 7zip | |
cinst 7zip.install | |
cinst AdobeAIR | |
cinst adobereader | |
cinst Atom | |
cinst markdownpad2 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var tfsServer = new Uri("http://127.0.0.1:8080/tfs"); | |
var branch = "$/Some Project"; | |
var fromVersion = new ChangesetVersionSpec(1); | |
var toVersion = VersionSpec.Latest; | |
var tfs = TfsTeamProjectCollectionFactory | |
.GetTeamProjectCollection(tfsServer); | |
tfs.EnsureAuthenticated(); | |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Easiest in Linqpad | |
// Add References: | |
//Microsoft.TeamFoundation.Client | |
//Microsoft.TeamFoundation.Common | |
//Microsoft.TeamFoundation.VersionControl.Client | |
//Microsoft.TeamFoundation.WorkItemTracking.Client | |
// Merged some stuff from http://pascallaurin42.blogspot.com/2012/07/tfs-queries-generating-changelog-from.html | |
// and http://stackoverflow.com/questions/8429040/tfs-2010-how-to-produce-a-changelog-ie-list-of-work-items-between-two-releas |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* This is how I am globally handling fatal exceptions thrown from Rx subscribers. | |
* It is what I came up with in response to my stackoverflow question here | |
* http://stackoverflow.com/questions/7210051/catching-exceptions-which-may-be-thrown-from-a-subscription-onnext-action | |
* This is far from ideal. From what I understand, exception handling has been improved greately in Rx for .NET 4.5 | |
*/ | |
using System; | |
using System.Collections.Generic; | |
using System.Threading; | |
using System.Threading.Tasks; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Windows Registry Editor Version 5.00 | |
[HKEY_CLASSES_ROOT\Directory\shell\Open with Dosbox] | |
"Icon"="C:\\Program Files (x86)\\DOSBox-0.74\\DOSBox.exe,0" | |
[HKEY_CLASSES_ROOT\Directory\shell\Open with Dosbox\command] | |
@="C:\\Program Files (x86)\\DOSBox-0.74\\DOSBox.exe \"%1\"" | |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Copyright (c) 2006, 2008 Tony Garnock-Jones <[email protected]> | |
// Copyright (c) 2006, 2008 LShift Ltd. <[email protected]> | |
// | |
// Permission is hereby granted, free of charge, to any person | |
// obtaining a copy of this software and associated documentation files | |
// (the "Software"), to deal in the Software without restriction, | |
// including without limitation the rights to use, copy, modify, merge, | |
// publish, distribute, sublicense, and/or sell copies of the Software, | |
// and to permit persons to whom the Software is furnished to do so, | |
// subject to the following conditions: |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class EditorWindowExample : EditorWindow | |
{ | |
List<Node> nodes = new List<Node> (); |
NewerOlder