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@yoyu777
yoyu777 / sheetreader.cs
Last active September 26, 2024 07:24
sheetreader for Unity (Sheets API v4)
using System;
using System.Collections.Generic;
using Google.Apis.Services;
using Google.Apis.Auth.OAuth2;
using Google.Apis.Sheets.v4;
using Google.Apis.Sheets.v4.Data;
using UnityEngine;
@shortjared
shortjared / list.txt
Last active November 15, 2024 11:42
List of AWS Service Principals
a4b.amazonaws.com
access-analyzer.amazonaws.com
account.amazonaws.com
acm-pca.amazonaws.com
acm.amazonaws.com
airflow-env.amazonaws.com
airflow.amazonaws.com
alexa-appkit.amazon.com
alexa-connectedhome.amazon.com
amazonmq.amazonaws.com
@yasirkula
yasirkula / EditorCollapseAll.cs
Last active October 24, 2024 06:17
An editor script for Unity 3D to collapse all GameObject's in Hierarchy view or to collapse all folders in Project view. See the comments section below for instructions.
using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
using UnityEditor.IMGUI.Controls;
using UnityEditorInternal;
using UnityEngine.SceneManagement;
public static class EditorCollapseAll
{
private const BindingFlags INSTANCE_FLAGS = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
@zezba9000
zezba9000 / HTTPServer.cs
Last active March 13, 2023 11:52
HTTP C# server
// Modified from: https://gist.github.com/aksakalli/9191056
using System;
using System.Collections.Generic;
using System.Net;
using System.IO;
using System.Threading;
namespace MyNamespace
{
@hanzochang
hanzochang / AwesomeStruct.cpp
Last active March 4, 2024 23:36
[UE4(Unreal Engine 4)] Example for parsing json and creating struct instance from parsed json.
#include "ProcedualSpline.h"
#include "AwesomeStruct.h"
FAwesomeStruct FAwesomeStruct::BuildAwesomeStruct(
FVector AwesomeVector,
bool AwesomeBoolean,
float AwesomeFloat,
int32 AwesomeInteger,
FRotator AwesomeRotator
)
@bkaradzic
bkaradzic / orthodoxc++.md
Last active November 15, 2024 12:57
Orthodox C++

Orthodox C++

What is Orthodox C++?

Orthodox C++ (sometimes referred as C+) is minimal subset of C++ that improves C, but avoids all unnecessary things from so called Modern C++. It's exactly opposite of what Modern C++ suppose to be.

Why not Modern C++?