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| #include <iostream> | |
| #include <stdlib.h> | |
| #include <cmath> | |
| #include <ctime> | |
| using namespace std; | |
| int main() | |
| { | |
| int reps = 0; | |
| cout << "Enter number of repititions then press enter." << endl; | |
| cin >> reps; |
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| import java.io.*; | |
| /** | |
| * @author Mims H. Wright - [email protected] | |
| */ | |
| class montecarlo { | |
| // To run, on command line type: | |
| // javac montecarlo.java | |
| // java montecarlo |
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| <!DOCTYPE html> | |
| <html lang="en"> | |
| <head> | |
| <meta charset="utf-8" /> | |
| <title>Grid!</title> | |
| <!--[if IE]> | |
| <script src="http://html5shiv.googlecode.com/svn/trunk/html5.js"></script> | |
| <![endif]--> | |
| <script> |
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| // randomly returns one of the three strings | |
| var word:String = ["Alpha", "Bravo", "Charlie"] [int(Math.random() * 3)]; |
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| package utils.number { | |
| /** | |
| * Returns true if the two numbers are within "maxPercentDifferent" percent of each other. | |
| * | |
| * @example <listing version='3.0'> | |
| * FuzzyMath.roughlyEqual(0.7, 0.69); // true | |
| * FuzzyMath.roughlyEqual(0.7, 0.5); // false | |
| * | |
| * FuzzyMath.roughlyEqual(123456789, 123450000); // true |
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| package org.as3lib.math | |
| { | |
| /** | |
| * Global function for returning a number within an upper and lower limit. | |
| * | |
| * @param value The number to limit | |
| * @param lowLimit The lowest value that will be returned. | |
| * @param highLimit The highest value that will be returned. | |
| * @return value if lowLimit < value < highLimit, otherwise returns the lowLimit or highLimit. | |
| */ |
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| package | |
| { | |
| import flash.display.DisplayObject; | |
| /** | |
| * An interface to work around the lack of interface for display objects. | |
| */ | |
| public interface IDisplayObject | |
| { | |
| /** |
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| /** | |
| * creates a single instance of each state and stores them in a dictionary of states. | |
| */ | |
| // OH, HACKY! .... OR BRILLIANT? | |
| protected function initializeStates():void { | |
| allStates = new Dictionary( false ); | |
| //This vector contains several state classes i want to instantiate. | |
| var stateClasses:Vector.<Class> = new Vector.<Class> ([MainMenuState, CreditsState, GameplayState]); | |
| for each ( var stateClass:Class in stateClasses) { |
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| package { | |
| import flash.display.*; | |
| import flash.geom.*; | |
| import flash.events.*; | |
| import flash.text.*; | |
| import flash.utils.*; | |
| [SWF(width="500", height="500", frameRate="50")] | |
| public class BitmapDrawComparison extends Sprite { | |
| public var timeDisplay:TextField; |
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| package { | |
| import flash.display.*; | |
| import flash.geom.*; | |
| import flash.events.*; | |
| import flash.text.*; | |
| import flash.utils.*; | |
| [SWF(width="500", height="500", frameRate="50")] | |
| public class BitmapDrawComparison extends Sprite { | |
| public var timeDisplay:TextField; |