Swiftの基本的な概念について学び、データ競合のない並行コードを実現する方法を知りましょう。
従来、可変状態(mutable state)は、細心の注意を払い、実行時の同期によって手動で保護する必要がありました。
| import SwiftUI | |
| import Observation | |
| struct ContentView: View { | |
| @State private var model = MazeObject(width: 39, height: 39) | |
| @State private var resetID = UUID() | |
| @State private var disabled = false | |
| var body: some View { | |
| VStack { |
| import RealityKit | |
| import SwiftUI | |
| struct GlowingSphere: View { | |
| @State private var opacity: Float = 1.0 | |
| @State private var isForward: Bool = false | |
| var body: some View { | |
| GeometryReader3D { proxy in | |
| RealityView { content in |
| import SwiftUI | |
| struct ContentView: View { | |
| var body: some View { | |
| ScrollView(.vertical) { | |
| ForEach(0..<1000) { i in | |
| RoundedRectangle(cornerRadius: 24) | |
| .fill(.blue) | |
| .frame(height: 100) | |
| .padding(.horizontal) |
| import RealityKit | |
| import SwiftUI | |
| import GameplayKit | |
| struct MorphingSphereRealityView: View { | |
| @State private var currentEntity: Entity? | |
| @State private var morphFactor: Float = 0.0 | |
| @State private var frameDuration: TimeInterval = 0.0 | |
| @State private var lastUpdateTime = CACurrentMediaTime() | |
| import SwiftUI | |
| struct AnimatingMaskedMeshView: View { | |
| let referenceDate: Date = .now | |
| @State private var mainPosition: CGPoint = .zero | |
| @State private var positions: [CGPoint] = [] | |
| private let blurRadius = 20.0 | |
| private let alphaThreshold = 0.875 |
Swiftの基本的な概念について学び、データ競合のない並行コードを実現する方法を知りましょう。
従来、可変状態(mutable state)は、細心の注意を払い、実行時の同期によって手動で保護する必要がありました。
| import SwiftUI | |
| struct ContentView: View { | |
| @State var trigger = 0 | |
| @State var text = sampeles[0] | |
| var body: some View { | |
| VStack(alignment: .leading, spacing: 12) { | |
| HackerTextEffectView( | |
| text: text, |
| // | |
| // SignatureAnimation.swift | |
| // OpenSwiftUIAnimations | |
| // | |
| // Created by Amos Gyamfi on 11.5.2024. | |
| // | |
| import SwiftUI | |
| struct SignatureAnimation: View { |
| import SwiftUI | |
| extension [Color] { | |
| static func rainbow(hue: Double = 0, count: Int) -> Self { | |
| (0..<count).map { i in | |
| var value = hue + Double(i) / Double(count) | |
| value -= floor(value) | |
| return Color(hue: value, saturation: 1/4, brightness: 1) | |
| } | |
| } |