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using System; | |
using System.Collections; | |
using System.Xml.Linq; | |
using UnityEngine; | |
using UnityEngine.Networking; | |
public class TextToSpeech : MonoBehaviour { | |
public static readonly string accessUri = "https://api.cognitive.microsoft.com/sts/v1.0/issueToken"; | |
public static readonly string synthesizeUri = "https://speech.platform.bing.com/synthesize"; |
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○ Unicode: | |
§ Unicode comprises over one million characters divided in 17 different planes (contiguous groups of characters): BMP are mostly everyday characters, Astral, etc. | |
§ Astral characters include emojis but they aren't well supported because they are considered two characters, so regexes that use them may often work in unexpected ways. | |
§ Use the /u flag in ES6 to overcome this. Use it with caution. | |
○ El codigo es dato | |
§ Harvard architecutre: code + data in different places | |
§ Von Neuman architecture: code + data in the same place (it won) | |
○ Ethereum: | |
§ Ether is the cryptocurrency | |
§ Blockchain: records that store the transactions |
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"use strict"; | |
var gulp = require('gulp'); | |
var autoprefixer = require('gulp-autoprefixer'); | |
var concat = require('gulp-concat'); | |
var uglify = require('gulp-uglify'); | |
var less = require('gulp-less'); | |
var sourcemaps = require('gulp-sourcemaps'); | |
var debug = require('gulp-debug'); | |
var cache = require('gulp-cache'); |
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