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import copy | |
def lcg(seed): | |
return (seed*1103515245+12345) % 2**31 | |
def invlcg(seed): | |
return ((seed-12345)*1857678181) % 2**31 | |
def getCeils(list): | |
newlist = [] |
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/** | |
* An example of the method for the specific case of finding patterns of mushroom islands. Some things, | |
* like the layerseed will be hardcoded which should eventually be computed dynamically | |
* depending on which layer and nextInt call the user wishes to target. | |
*/ | |
public class MushroomCondition { | |
final static long SHROOM_LAYER_SEED = -7479281634960481323L; //must be computed for each layer, maybe a LUT? | |
final static long EPSILON = (1L << 32); |
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import java.math.BigDecimal; | |
import java.math.RoundingMode; | |
import java.util.ArrayList; | |
import java.util.List; | |
import java.util.Random; | |
public class NextLongEquivalentFinder { | |
//{0, 107048004364969} offsets | |
//{{-33441*2/(32768*2), 46603/65536}, {17549*2/(32768*2), 39761/65536}}/65536 will be our inverse matrix |
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/** | |
* An example to show basic functionality of KaptainWutax's libraries | |
* and common usage patterns. | |
*/ | |
import kaptainwutax.biomeutils.source.OverworldBiomeSource; | |
import kaptainwutax.featureutils.structure.Village; | |
import kaptainwutax.seedutils.mc.ChunkRand; | |
import kaptainwutax.seedutils.mc.MCVersion; | |
import kaptainwutax.seedutils.mc.pos.CPos; |
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import kaptainwutax.biomeutils.source.NetherBiomeSource; | |
import kaptainwutax.featureutils.structure.NetherFossil; | |
import kaptainwutax.seedutils.mc.MCVersion; | |
import java.util.Random; | |
public class NetherFossils { | |
static final NetherFossil FOSSIL = new NetherFossil(MCVersion.v1_16_1); | |
public static void printSomeFossilSeeds(int some) { | |
Random r = new Random(); |
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import java.util.*; | |
public class AdditionUnderXOR { | |
static final int SS = 1000000; | |
enum Ore { | |
COAL(60005), | |
IRON(60006), |
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import java.util.Random; | |
import java.util.UUID; | |
public class UUIDBonker { | |
public static UUID randomUuid(Random random) { | |
//fabric mappings seem to call m and l the other way round. This disagrees with UUID constructor. | |
long m = random.nextLong() & -61441L | 16384L; | |
long l = random.nextLong() & 4611686018427387903L | Long.MIN_VALUE; | |
return new UUID(m,l); |
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import random | |
class GF2Poly: | |
def __init__(self, c): | |
self.c = c | |
def __add__(self, other): | |
return GF2Poly(other.c ^ self.c) |
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import com.google.common.base.Charsets; | |
import com.google.common.hash.HashFunction; | |
import com.google.common.hash.Hashing; | |
import com.google.common.primitives.Longs; | |
import java.util.Random; | |
public class LootTableRNG { | |
private static final HashFunction MD5 = Hashing.md5(); |
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import math | |
import sympy | |
import sympy as sp | |
import random | |
class LCG: | |
def __init__(self, a, b, m): | |
self.a = a % m |
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