Chief Architect, Vizrt
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GEDCOM is a well structured format. Defining a "standard" way to represent a GEDCOM node in JavaScript memory is useful, because it allows tools to be built in JavaScript space that can work with these JavaScript representations. For example, an editor can be crafted that is able to make edits in a browser to such a structure; while another tool might be able to use the information to present a pleasing web page, while a third tool might be able to traverse links between documents to make a pedigree report.
Both formats are hierarchical:
Both formats are ordered:
<scxml initial="initial-default" version="1.0" xmlns="http://www.w3.org/2005/07/scxml"><!-- node-size-and-position x=0 y=0 w=778,39 h=1265 --> | |
<datamodel><!-- | |
This is the object we call out to (synchronously) ask the UI | |
for information about the state of the UI (to e.g. make | |
decisions. E.g. if the user only typed one letter, we might | |
want to not perform a "suggest" (and therefore not make a | |
transition). | |
--> | |
<data id="actions"></data> | |
<data id="guards"></data> |
This document defines the OpenSearch description document, the OpenSearch Query element, the OpenSearch URL template syntax, and the OpenSearch response elements. Collectively these formats may be referred to as "OpenSearch 1.1" or simply "OpenSearch".
Search clients can use OpenSearch description documents to learn about the public interface of a search engine. These description documents contain parameterized URL templates that indicate how the search client should make search requests. Search engines can use the OpenSearch response elements to add search metadata to results in a variety of content formats.
I thought I'd weigh in on how I see guards in "stateless" statecharts They're totally deterministic, given the same evaluations of the guards.
When I write tests for my state machines, I set it in an initial state, I send it a sequence of events, and ensure that the guards evaluate to certain values. The state machine simulates timeouts so it runs through all the states almost instantaneously. When it's done, I "expect" a particular side effect to have happened.
So for example, given a simple state machine with states X and Y, and the "foo" event makes it do something:
X foo Y
------> entry / dosomething
exit / stopdoingsometing
class StateMachine { | |
constructor(machine, object) { | |
this.machine = machine; | |
this.object = object; | |
this.state = null; | |
this.timers = {} | |
} | |
event(event) { | |
const maybeNextState = ! this.state ? this.machine.initialState : this.machine.transition(this.state, event); |
I'm wondering if it would be useful to provide a way to have guards be kept out of the state machine, to keep it all "pure function".
The way I thought it might work would be to add a parameter to the transition
to specify the value of any guards. The guards would always be optional, but would of course influence the outcome. Here's a machine with a named guard (I use 'guard' instead of 'cond' because I like statechart terminology better than scxml):
m = Machine({
foo: {
on: {
A: bar,
B: {
const scxml = require('scxml'); | |
scxml.pathToModel("transient.xml",function(err,model){ | |
if (err) throw err; | |
model.prepare(function(err, fnModel) { | |
if(err) throw err; |