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// Filename: HttpServer.cs | |
// Author: Benjamin N. Summerton <define-private-public> | |
// License: Unlicense (http://unlicense.org/) | |
using System; | |
using System.IO; | |
using System.Text; | |
using System.Net; | |
using System.Threading.Tasks; |
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//originally adopted from | |
//http://answers.unity3d.com/questions/447701/event-for-unity-editor-pause-and-playstop-events.html | |
//with a few modifications which makes the event firing nicer and cleaner | |
//Usage Example : | |
// | |
//using UnityEditor; | |
//using UnityEngine; | |
// | |
//[InitializeOnLoad] | |
//public class SingleEntryPoint |
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/// | |
/// Changes pitch of any audio clip to match a pressed key on a (piano) keyboard | |
/// if a sound is in C4 (440hz) then it will perfectly match the scale | |
/// by Nothke | |
/// | |
/// QWERTY.. row for white keys | |
/// 12345... row for black keys | |
/// press C to toggle chord mode in game | |
/// press N or M for minor or major | |
/// press A to toggle arpeggiate |
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!include LogicLib.nsh ;IF ELSE | |
!include "StrContains.nsh" | |
AutoCloseWindow true | |
OutFile "SimpleGemInstaller.exe" | |
;here you can reference to any other ruby version and set you prefer path | |
;you can use !define for compile time substitution |
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