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@js-choi
js-choi / compact-unicode-character-names.md
Last active January 22, 2025 22:35
Compact Unicode character names

Concise Unicode character names in JavaScript

J. S. Choi, 2022

⚠️ Warning: This article is not finished. The code will not yet run without errors.

All programmers must manipulate text; JavaScript programmers are no exception. Text manipulation often refers to specific characters, usually by their code points in hexadecimal – or by embedding the characters directly in source code.

@raysan5
raysan5 / custom_game_engines_small_study.md
Last active April 5, 2025 10:50
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@SwitHak
SwitHak / 20211210-TLP-WHITE_LOG4J.md
Last active February 7, 2025 23:49
BlueTeam CheatSheet * Log4Shell* | Last updated: 2021-12-20 2238 UTC

Security Advisories / Bulletins / vendors Responses linked to Log4Shell (CVE-2021-44228)

Errors, typos, something to say ?

  • If you want to add a link, comment or send it to me
  • Feel free to report any mistake directly below in the comment or in DM on Twitter @SwitHak

Other great resources

  • Royce Williams list sorted by vendors responses Royce List
  • Very detailed list NCSC-NL
  • The list maintained by U.S. Cybersecurity and Infrastructure Security Agency: CISA List
APB: Ansible Playbook Bundle (Ansible, Framework)
FCOS: Fedora CoreOS (Red Hat, Host/Container OS)
CRD: Custom Resource Definition (Kubernetes, Concept)
CDK: Red Hat Container Development Kit (Red Hat, Tooling)
DC: DeploymentConfig (Kubernetes, Concept, Tooling)
OKD: Kubernetes distribution that powers Openshift Origin
CNS: Container Native Storage (https://keithtenzer.com/2017/03/29/storage-for-containers-using-container-native-storage-part-iii/)
PVC: PersistentVolumeClaim (https://kubernetes.io/docs/concepts/storage/persistent-volumes/)
CSI: Container Storage Interface (Standard, Concept)
RC: ReplicationController (Kubernetes, Framework)
@h3r2tic
h3r2tic / raymarch.hlsl
Last active March 17, 2025 14:42
Depth buffer raymarching for contact shadows, SSGI, SSR, etc.
// Copyright (c) 2023 Tomasz Stachowiak
//
// This contribution is dual licensed under EITHER OF
//
// Apache License, Version 2.0, (http://www.apache.org/licenses/LICENSE-2.0)
// MIT license (http://opensource.org/licenses/MIT)
//
// at your option.
#include "/inc/frame_constants.hlsl"