http://example.com
http://example.com
# -o- coding: utf-8 -o- | |
# ISO639 python dict | |
# oficial list in http://www.loc.gov/standards/iso639-2/php/code_list.php | |
ISO639_2 = { | |
'ab': 'Abkhaz', | |
'aa': 'Afar', | |
'af': 'Afrikaans', | |
'ak': 'Akan', | |
'sq': 'Albanian', |
i386 : iPhone Simulator | |
x86_64 : iPhone Simulator | |
arm64 : iPhone Simulator | |
iPhone1,1 : iPhone | |
iPhone1,2 : iPhone 3G | |
iPhone2,1 : iPhone 3GS | |
iPhone3,1 : iPhone 4 | |
iPhone3,2 : iPhone 4 GSM Rev A | |
iPhone3,3 : iPhone 4 CDMA | |
iPhone4,1 : iPhone 4S |
http://example.com
http://example.com
-- Two dashes start a one-line comment. | |
--[[ | |
Adding two ['s and ]'s makes it a | |
multi-line comment. | |
--]] | |
---------------------------------------------------- | |
-- 1. Variables and flow control. | |
---------------------------------------------------- |
(์๋ฌธ http://www.sailmaker.co.uk/blog/2013/05/05/migrating-from-svn-to-git-preserving-branches-and-tags-3/ )
git svn
์ ์ฌ์ฉํด์ SVN์์ ๋ธ๋์น์ ํ๊ทธ๋ฅผ ๋ณด์กดํ๋ฉด์ Git์ผ๋ก ์ ํํ๋ ๊ฒ์ ์ค๋ช
ํ๋ค.
$ mkdir staging
์์ด์ง๋ง, ์กฐ๊ธ ๋ ์์ธํ๊ฒ ๋งํฌ๋ค์ด ์ฌ์ฉ๋ฒ์ ์๋ดํ๊ณ ์๋
"Markdown Guide (https://www.markdownguide.org/)" ๋ฅผ ๋ณด์๋ ๊ฒ์ ์ถ์ฒํฉ๋๋ค. ^^
์, ๊ทธ๋ฆฌ๊ณ ๋งํฌ๋ค์ด๋ง์ผ๋ก ํํ์ด ๋ถ์กฑํ๋ค๊ณ ๋๋ผ์ ๋ค๋ฉด, HTML ํ๊ทธ๋ฅผ ํ์ฉํ์๋ ๊ฒ๋ ์ข์ต๋๋ค.
// Simplified Additive Particle shader. Differences from regular Additive Particle one: | |
// - no Tint color | |
// - no Smooth particle support | |
// - no AlphaTest | |
// - no ColorMask | |
Shader "Mobile/Particles/Additive" { | |
Properties { | |
_MainTex ("Particle Texture", 2D) = "white" {} | |
} |
// We need this for parsing the JSON, unless you use an alternative. | |
// You will need SimpleJSON if you don't use alternatives. | |
// It can be gotten hither. http://wiki.unity3d.com/index.php/SimpleJSON | |
using SimpleJSON; | |
using UnityEngine; | |
using System.Collections; | |
public class Translate : MonoBehaviour { | |
// Should we debug? |
This is a guide for aligning images.
See the full Advanced Markdown doc for more tips and tricks
using UnityEngine; | |
using UnityEditor; | |
using System.IO; | |
using System.Collections.Generic; | |
public class Fix55To54 { | |
[System.SerializableAttribute] | |
public class GameObjectData { | |
public bool activeSelf; |