I hereby claim:
- I am maugrim on github.
- I am mquander (https://keybase.io/mquander) on keybase.
- I have a public key ASAHmK98lT2L5S0Vec_AXgnkWKox7rdoI-7vEMfmbnSw0wo
To claim this, I am signing this object:
public class ResourceExample : MonoBehavior | |
{ | |
private GameObject RuntimeLoadedPrefabA; | |
private GameObject RuntimeLoadedPrefabB; | |
private GameObject RuntimeLoadedPrefabC; | |
private GameObject RuntimeLoadedPrefabD; | |
private GameObject RuntimeLoadedPrefabE; | |
private GameObject RuntimeLoadedPrefabF; | |
internal void UpdateRoundTripTimeAndVariance(int lastRoundtripTime) | |
{ | |
if (lastRoundtripTime < 0) | |
{ | |
return; | |
} | |
this.roundTripTimeVariance -= this.roundTripTimeVariance / 4; | |
if (lastRoundtripTime >= this.roundTripTime) | |
{ | |
this.roundTripTime += (lastRoundtripTime - this.roundTripTime) / 8; |
using System; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public static class ComponentCachingDemo | |
{ | |
public static Dictionary<int, ComponentCachedGameObject> gameObjectsByMeshId; | |
public static void AddObjects() | |
{ |
I hereby claim:
To claim this, I am signing this object:
#include <stdio.h> | |
long acc_normal_rec(long n, long acc) | |
{ | |
if (n == 0) return acc; | |
long localacc = acc + 1; | |
return acc_normal_rec(n-1, localacc); | |
} | |
long acc_normal(long n) |