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THREE.Particle = function (material) { | |
this.constructor.call(this); | |
this.size = 1, | |
this.material = material; | |
} | |
THREE.Particle.prototype = new THREE.Object3D(); |
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package aze.motion.easing | |
{ | |
final public class Bounce | |
{ | |
static public function easeIn(k:Number):Number | |
{ | |
return 1 - Bounce.easeOut(1 - k); | |
} | |
static public function easeOut(k:Number):Number | |
{ |
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// http://mrl.nyu.edu/~perlin/noise/ | |
var ImprovedNoise = function () { | |
var p = [151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10, | |
23,190,6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,88,237,149,56,87, | |
174,20,125,136,171,168,68,175,74,165,71,134,139,48,27,166,77,146,158,231,83,111,229,122,60,211, | |
133,230,220,105,92,41,55,46,245,40,244,102,143,54,65,25,63,161,1,216,80,73,209,76,132,187,208, | |
89,18,169,200,196,135,130,116,188,159,86,164,100,109,198,173,186,3,64,52,217,226,250,124,123,5, | |
202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,223,183,170,213,119, |
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// Ported from http://blog.inspirit.ru/wp-content/uploads/qsort/Main.as | |
function flashSort( array ) { | |
var a = array, n = array.length; | |
var i = 0, j = 0, k = 0, t, hold, flash; | |
var m = ~~( n * 0.125 ); | |
var l = [], anmin = a[ 0 ], nmax = 0, nmove = 0; | |
while ( ++i < n ) { |
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// Approach 1 (links) | |
// Once the renderer finds a *MeshFaceMaterial*, it'll process the face material array | |
var common_material = [ new BitmapUVMaterial( bitmap ) ]; | |
mesh.material = [ new MeshFaceMaterial(), new MeshColorStrokeMaterial( 0xff0000 ) ]; | |
mesh.faces[ 0 ].material = common_material; | |
mesh.faces[ 1 ].material = common_material; | |
// Approach 2 (indices) |
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// Approach 1 (links) | |
// Once the renderer finds a *MeshFaceMaterial*, it'll process the face material array | |
var head_material = [ new MeshBitmapUVMappingMaterial( head_bitmap ) ]; | |
var torso_material = [ new MeshBitmapUVMappingMaterial( torso_bitmap ) ] | |
mesh.material = [ new MeshFaceMaterial(), new MeshColorStrokeMaterial( 0xff0000 ) ]; | |
mesh.faces[ 0 ].material = head_material; | |
mesh.faces[ 1 ].material = head_material; |
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function decode( string ) { | |
var output = []; | |
string.split('').forEach( function ( v ) { output.push( "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/".indexOf( v ) ); } ); | |
return output; | |
} | |
function encode( array ) { |
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<html> | |
<style> | |
body { | |
margin: 0; | |
padding 0; | |
} | |
</style> | |
<body> | |
<script> |
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THREE.Matrix4 = function () { | |
var _x = new THREE.Vector3(), _y = new THREE.Vector3(), _z = new THREE.Vector3(), | |
_array = new Float32Array( [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ] ); | |
this.array = _array; | |
this.copy = function ( m ) { | |
_array[ 0 ] = m.array[ 0 ]; _array[ 1 ] = m.array[ 1 ]; _array[ 2 ] = m.array[ 2 ]; _array[ 3 ] = m.array[ 3 ]; |
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'new' : { | |
uniforms: {}, | |
vertex_shader: [ | |
"void main() {", | |
"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", |
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