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| using System; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class SubscriptionTracker | |
| { | |
| public string Name => _owner.name; | |
| private readonly MonoBehaviour _owner; | |
| private readonly Dictionary<(object source, Delegate handler), Action> _subscriptions = new(); |
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| using Assets.Scripts.AI; | |
| using MoreLinq; | |
| using UnityEngine; | |
| namespace Assets.AI | |
| { | |
| public class ContextMap | |
| { | |
| public Vector2 Position; |
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| using Assets; | |
| using Assets.Scripts; | |
| using System.Collections; | |
| using UnityEngine; | |
| using Random = UnityEngine.Random; | |
| public class PlayerController : EntController | |
| { | |
| public static PlayerController Instance { get; private set; } | |
| [SerializeField] |
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| using UnityEngine; | |
| namespace Assets.Resources | |
| { | |
| [CreateAssetMenu(fileName = "Card", menuName = "ScriptableObjects/New Card", order = 1)] | |
| public class Card : ScriptableObject | |
| { | |
| public GameObject AttackPrefab; |
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| using Assets; | |
| using Assets.Scripts; | |
| using System.Collections; | |
| using UnityEngine; | |
| using Random = UnityEngine.Random; | |
| public class PlayerController : EntController | |
| { | |
| public static PlayerController Instance { get; private set; } | |
| [SerializeField] |
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| using Animancer; | |
| using Assets; | |
| using System; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public struct InputState | |
| { | |
| public Vector2 MovementDirection; |
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| using Animancer; | |
| using Assets; | |
| using System; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public struct InputState | |
| { | |
| public Vector2 MovementDirection; |
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| using UnityEngine; | |
| using UnityEngine.InputSystem; | |
| public enum ControlMode { MOUSEANDKEYBOARD, CONTROLLER } | |
| public class ControlFreak : MonoBehaviour | |
| { | |
| public static ControlFreak Instance { get; private set; } | |
| public static DefaultControls Controls { get; private set; } |
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| /* | |
| Results on a Ryzen 3800X, ymmv on mobile, but for desktop, | |
| please just write legible code that conveys your intention. | |
| Modern CPUs are fast. | |
| All results are in milliseconds for 10,000,000 iterations. | |
| In Editor: | |
| Vector3.Distance: 437 | |
| (v1-v2).Magnitude: 567 |
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| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using System.IO; | |
| using System.Linq; | |
| using UnityEngine; | |
| using UnityEngine.AI; | |
| public static class ExtensionMethods | |
| { |