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/*BEGIN Xbox One Controller Styling*/ | |
.controller.custom{ | |
background: url(http://mrmcpowned.com/gamepad/xbox-assets/base.svgz); | |
height: 630px; | |
width: 750px; | |
margin-left: -375px; | |
margin-top: -285px; | |
} | |
.custom.white{ | |
background: url(http://mrmcpowned.com/gamepad/xbox-assets/base-white.svgz); |
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/* | |
-How to use Custom CSS for the GamePad Viewer- | |
https://gamepadviewer.com/ | |
Enabling a custom CSS is as easy as adding &css=[url to css file] | |
to the end of the url like so: | |
https://gamepadviewer.com/?p=1&css=https://gist.github.com/anonymous/526491dc02014099cd14/raw/d7bb0477ba984f794497f3f0f82cb33484dc7889/ps3.css | |
If you're going to be using custom CSS for the gamepad viewer | |
to design your own skin, we're assuming you have some sort of |
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var gamepadsChanged = false; | |
for (var i = 0; i < rawGamepads.length; i++) { | |
if (typeof rawGamepads[i] != gamepadSupport.prevRawGamepadTypes[i]) { | |
gamepadsChanged = true; | |
gamepadSupport.prevRawGamepadTypes[i] = typeof rawGamepads[i]; | |
} | |
if (rawGamepads[i]){ | |
gamepadSupport.gamepads.push(rawGamepads[i]); |
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GamepadList {0: undefined, 1: Gamepad, 2: undefined, 3: undefined, length: 4}0: undefined1: Gamepadaxes: Array[4]buttons: Array[16]connected: trueid: "Xbox 360 Controller (XInput STANDARD GAMEPAD)"index: 1mapping: "standard"timestamp: 728__proto__: Gamepadaxes: (...)get axes: () { [native code] }arguments: nullcaller: nulllength: 0name: ""__proto__: Empty() {}apply: apply() { [native code] }arguments: nullbind: bind() { [native code] }call: call() { [native code] }caller: nullconstructor: Function() { [native code] }length: 0name: "Empty"toString: toString() { [native code] }__proto__: Object<function scope><function scope>Global: WindowInfinity: Infinity$: (e,t){return new x.fn.init(e,t,r)}AnalyserNode: AnalyserNode() { [native code] }AnimationEvent: AnimationEvent() { [native code] }ApplicationCache: ApplicationCache() { [native code] }ApplicationCacheErrorEvent: ApplicationCacheErrorEvent() { [native code] }Array: Array() { [native code] }ArrayBuffer: ArrayBuffer() { [native code] }Attr: Attr() { [native c |
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GamepadList {0: undefined, 1: Gamepad, 2: undefined, 3: undefined, length: 4}0: undefined1: Gamepadaxes: Array[4]buttons: Array[16]connected: trueid: "Xbox 360 Controller (XInput STANDARD GAMEPAD)"index: 1mapping: "standard"timestamp: 728__proto__: Gamepadaxes: (...)get axes: () { [native code] }arguments: nullcaller: nulllength: 0name: ""__proto__: Empty() {}apply: apply() { [native code] }arguments: nullbind: bind() { [native code] }call: call() { [native code] }caller: nullconstructor: Function() { [native code] }length: 0name: "Empty"toString: toString() { [native code] }__proto__: Object<function scope><function scope>Global: WindowInfinity: Infinity$: (e,t){return new x.fn.init(e,t,r)}AnalyserNode: AnalyserNode() { [native code] }AnimationEvent: AnimationEvent() { [native code] }ApplicationCache: ApplicationCache() { [native code] }ApplicationCacheErrorEvent: ApplicationCacheErrorEvent() { [native code] }Array: Array() { [native code] }ArrayBuffer: ArrayBuffer() { [native code] }Attr: Attr() { [native c |
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<link rel="import" href="../core-icon-button/core-icon-button.html"> | |
<link rel="import" href="../core-toolbar/core-toolbar.html"> | |
<link rel="import" href="../core-header-panel/core-header-panel.html"> | |
<link rel="import" href="../core-drawer-panel/core-drawer-panel.html"> | |
<polymer-element name="my-element"> | |
<template> | |
<style> | |
:host { |
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