Run:
npm i react-navigation-shared-element@next react-native-shared-element
npm i @react-navigation/native@^5.0.9 @react-navigation/stack@^5.1.1| using System; | |
| using System.Collections.Generic; | |
| using System.Collections.Specialized; | |
| using System.Diagnostics; | |
| using System.Runtime.CompilerServices; | |
| using System.Runtime.InteropServices; | |
| using System.Text; | |
| namespace GameFinder | |
| { |
| {"lastUpload":"2020-06-14T13:03:34.770Z","extensionVersion":"v3.4.3"} |
| using System; | |
| using System.Collections.Generic; | |
| using System.Diagnostics; | |
| using System.Linq; | |
| using System.Net; | |
| using System.Net.NetworkInformation; | |
| using System.Net.Sockets; | |
| using System.Reactive.Linq; | |
| using System.Threading; | |
| using System.Threading.Tasks; |
| #pragma once | |
| #include <stdio.h> | |
| #include <fstream> | |
| #include <stdint.h> | |
| inline uint32_t read_big_int(std::fstream &fileStream) { | |
| unsigned char bytes[4]; | |
| fileStream.read((char*)bytes, 4); | |
| return (uint32_t)((bytes[0] << 24) | (bytes[1] << 16) | (bytes[2] << 8) | bytes[3]); |
| using System; | |
| using System.Windows.Input; | |
| public class RelayCommand : ICommand { | |
| private readonly Predicate<object> _canExecute; | |
| private readonly Action<object> _execute; | |
| public RelayCommand(Action<object> execute, Predicate<object> canExecute = null) { | |
| _execute = execute ?? throw new ArgumentNullException(nameof(execute)); | |
| _canExecute = canExecute ?? (o => true); |
| <SyntaxDefinition name="CSharp" xmlns="http://icsharpcode.net/sharpdevelop/syntaxdefinition/2008"> | |
| <Color name="CommentSingle" foreground="#0cad31" /> | |
| <Color name="CommentMulti" foreground="#068724" /> | |
| <Color name="String" foreground="Orange" /> | |
| <Color name="Char" foreground="DarkOrange" /> | |
| <Color name="Digits" foreground="DarkBlue"/> | |
| <RuleSet> | |
| <Span color="CommentSingle" begin="//" /> |
| using System; | |
| using System.Threading.Tasks; | |
| using System.Windows; | |
| using System.Windows.Media.Animation; | |
| namespace mrousavy { | |
| public static class AnimationExtensions { | |
| /// <summary> | |
| /// Animate a given <see cref="UIElement" />/<see cref="System.Windows.Controls.Control" /> asynchronous (awaitable) | |
| /// </summary> |