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def gcden(x, y): | |
while x % y != 0: | |
oldx = x | |
oldy = y | |
x = oldy | |
y = oldx % oldy | |
return y |
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class Point: | |
def __init__(self, initX, initY): | |
self.x = initX | |
self.y = initY | |
def distanceFromOrigin(self): | |
return ((self.x ** 2) + (self.y ** 2)) ** 0.5 | |
def __str__(self): |
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class Point: | |
def __init__(self, initX, initY): | |
self.x = initX | |
self.y = initY | |
def distanceFromOrigin(self): | |
return ((self.x ** 2) + (self.y ** 2)) ** 0.5 | |
def __str__(self): |
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class Point: | |
def __init__(self, initX, initY): | |
self.x = initX | |
self.y = initY | |
def distanceFromOrigin(self): | |
return ((self.x ** 2) + (self.y ** 2)) ** 0.5 | |
def __str__(self): |
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class IrishPostalAddress(BasePostalAddress): | |
def __init__(self, recipient, postalCode): | |
super().__init__("IRELAND", recipient) | |
self.postalCode = postalCode | |
def display(self): | |
print(self.recipient) | |
print(self.postalCode) | |
print(self.country) |
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class Player: | |
def __init__(self, mark): | |
# mark can be 'x' or 'o' | |
self.mark = mark | |
# different types of players can inherit from here, so >> pass | |
def get_play(self, game): | |
pass | |
class HumanPlayer(Player): |
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from player_ttt import hPlayer | |
class Tictactoe: | |
# The tictactoe game board spot IDs will be: | |
# 0 1 2 | |
# 3 4 5 | |
# 6 7 8 | |
def __init__(self): | |
# list of all spots in the game, mapping 0 thru 8 to spots on the 3x3 board | |
self.spot_ids = [i for i in range(9)] | |
# record of board spot values reflecting which player occupies a spot, and with a space representing an empty/available spot |
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from hrplayers_ttt import hPlayer, rPlayer | |
class Tictactoe: | |
# The tictactoe game board spot IDs will be: | |
# 0 1 2 | |
# 3 4 5 | |
# 6 7 8 | |
def __init__(self): | |
# list of all spots in the game, mapping 0 thru 8 to spots on the 3x3 board | |
self.spot_ids = [i for i in range(9)] | |
# record of board spot values reflecting which player occupies a spot, and with a space representing an empty/available spot |
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import random | |
def is_win(g, s): | |
'''check for a win, assign win value, return boolean''' | |
if all(g[i] == s[i] for i in range(len(s))): | |
win = True | |
print(f'You won! The code was {s}') | |
return win | |
else: | |
win = False |
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a = (0, 1, 0) | |
b = (1, -1, 1) | |
c = [a, b, b] | |
d = [b, a, a] | |
e = [c, d] | |
# user selects tuple index for comparison | |
index_okay = False | |
while not index_okay: | |
try: |