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/** @jsx React.DOM */
var MyComponent = React.createClass({
getInitialState: function() {
// set up the initial state. used for "logical" initialization code
return {perMinute: '-', perDay: '-'};
},
componentDidMount: function() {
// fired only once, when the component is added to the DOM
// used for initialization code that has "side effects" i.e. i/o, jquery plugins, etc
var socket = io.connect(this.props.url);
@mmick66
mmick66 / UICollectionViewFlowLayoutCenterItem.m
Last active August 2, 2022 10:06
UICollectionViewFlowLayout with arbitrary sized Paging
#import "UICollectionViewFlowLayoutCenterItem.h"
@implementation UICollectionViewFlowLayoutCenterItem
- (CGPoint)targetContentOffsetForProposedContentOffset:(CGPoint)proposedContentOffset withScrollingVelocity:(CGPoint)velocity
{
CGSize collectionViewSize = self.collectionView.bounds.size;
CGFloat proposedContentOffsetCenterX = proposedContentOffset.x + self.collectionView.bounds.size.width * 0.5f;
CGRect proposedRect = self.collectionView.bounds;
@cromandini
cromandini / universal-framework.sh
Last active November 9, 2024 08:56 — forked from cconway25/gist:7ff167c6f98da33c5352
This run script will build the iphoneos and iphonesimulator schemes and then combine them into a single framework using the lipo tool (including all the Swift module architectures).
#!/bin/sh
UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal
# make sure the output directory exists
mkdir -p "${UNIVERSAL_OUTPUTFOLDER}"
# Step 1. Build Device and Simulator versions
xcodebuild -target "${PROJECT_NAME}" ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build
xcodebuild -target "${PROJECT_NAME}" -configuration ${CONFIGURATION} -sdk iphonesimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build
@natecook1000
natecook1000 / NSTimer+Closure.swift
Last active July 12, 2024 05:11
Scheduled NSTimer with a Swift closure
extension NSTimer {
/**
Creates and schedules a one-time `NSTimer` instance.
- Parameters:
- delay: The delay before execution.
- handler: A closure to execute after `delay`.
- Returns: The newly-created `NSTimer` instance.
*/
@jspahrsummers
jspahrsummers / GHRunLoopWatchdog.h
Created January 28, 2015 20:50
A class for logging excessive blocking on the main thread
/// Observes a run loop to detect any stalling or blocking that occurs.
///
/// This class is thread-safe.
@interface GHRunLoopWatchdog : NSObject
/// Initializes the receiver to watch the specified run loop, using a default
/// stalling threshold.
- (id)initWithRunLoop:(CFRunLoopRef)runLoop;
/// Initializes the receiver to detect when the specified run loop blocks for
@natecook1000
natecook1000 / NSCalendar+Swift.swift
Created March 18, 2015 03:08
Swift-friendly NSCalendar methods
// NSCalendar+Swift.swift
// A set of Swift-idiomatic methods for NSCalendar
//
// (c) 2015 Nate Cook, licensed under the MIT license
extension NSCalendar {
/// Returns the hour, minute, second, and nanoseconds of a given date.
func getTimeFromDate(date: NSDate) -> (hour: Int, minute: Int, second: Int, nanosecond: Int) {
var (hour, minute, second, nanosecond) = (0, 0, 0, 0)
getHour(&hour, minute: &minute, second: &second, nanosecond: &nanosecond, fromDate: date)
@tclementdev
tclementdev / libdispatch-efficiency-tips.md
Last active November 15, 2024 01:56
Making efficient use of the libdispatch (GCD)

libdispatch efficiency tips

The libdispatch is one of the most misused API due to the way it was presented to us when it was introduced and for many years after that, and due to the confusing documentation and API. This page is a compilation of important things to know if you're going to use this library. Many references are available at the end of this document pointing to comments from Apple's very own libdispatch maintainer (Pierre Habouzit).

My take-aways are:

  • You should create very few, long-lived, well-defined queues. These queues should be seen as execution contexts in your program (gui, background work, ...) that benefit from executing in parallel. An important thing to note is that if these queues are all active at once, you will get as many threads running. In most apps, you probably do not need to create more than 3 or 4 queues.

  • Go serial first, and as you find performance bottle necks, measure why, and if concurrency helps, apply with care, always validating under system pressure. Reuse

@ollieatkinson
ollieatkinson / SVG.swift
Last active October 5, 2024 16:51
Utilise the private CoreSVG framework in Swift
import Darwin
import Foundation
import UIKit
// https://github.com/xybp888/iOS-SDKs/blob/master/iPhoneOS17.1.sdk/System/Library/PrivateFrameworks/CoreSVG.framework/CoreSVG.tbd
// https://developer.limneos.net/index.php?ios=17.1&framework=UIKitCore.framework&header=UIImage.h
@objc
class CGSVGDocument: NSObject { }
//
// A Swift property wrapper for adding "indirect" to struct properties.
// Enum supports this out of the box, but for some reason struct doesn't.
//
// This is useful when you want to do something recursive with structs like:
//
// struct Node {
// var next: Node?
// }
//