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BrainFuck Programming Tutorial by: Katie
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#include <math.h> | |
#include <stdio.h> | |
#include <string.h> | |
// buffer constraints | |
#define BUFFER_WIDTH 80 | |
#define BUFFER_HEIGHT 22 | |
#define BUFFER_SIZE (BUFFER_WIDTH*BUFFER_HEIGHT) | |
#define IMAGE_SCALE 15 |
by xero updated 10.29.24
/* | |
VM by Souhail Hammou : custom instruction set | |
data space and stack space are customizable. | |
Important : In calculations the VM is using unsigned values. | |
*/ | |
#include <stdio.h> | |
#include <stdint.h> | |
#include <conio.h> | |
#define TRUE 1 | |
#define FALSE 0 |
There are three main concepts with Rust:
These are fairly simple concepts, but they are often counter-intuitive to concepts in other languages, so I wanted to give a shot at
Source: man syscall
Every architecture has its own way of invoking and passing arguments to the kernel. The details for various architectures are listed in the two tables below.
The first table lists the instruction used to transition to kernel mode, (which might not be the fastest or best way to transition to
# source:http://geocities.com/SiliconValley/heights/7052/opcode.txt | |
From: [email protected] (Mark Hopkins) | |
Newsgroups: alt.lang.asm | |
Subject: A Summary of the 80486 Opcodes and Instructions | |
(1) The 80x86 is an Octal Machine | |
This is a follow-up and revision of an article posted in alt.lang.asm on | |
7-5-92 concerning the 80x86 instruction encoding. | |
The only proper way to understand 80x86 coding is to realize that ALL 80x86 |
pragma solidity =0.4.25; | |
contract AcoraidaMonicaGame{ | |
uint256 public version = 4; | |
string public description = "Acoraida Monica admires smart guys, she'd like to pay 10000ETH to the one who could answer her question. Would it be you?"; | |
string public constant sampleQuestion = "Who is Acoraida Monica?"; | |
string public constant sampleAnswer = "$*!&#^[` [email protected];Ta&*T` R`<`~5Z`^5V You beat me! :D"; | |
Logger public constant logger=Logger(0x5e351bd4247f0526359fb22078ba725a192872f3); | |
address questioner; | |
string public question; |
Learning Rust
The following is a list of resources for learning Rust as well as tips and tricks for learning the language faster.
Warning
Rust is not C or C++ so the way your accustomed to do things in those languages might not work in Rust. The best way to learn Rust is to embrace its best practices and see where that takes you.
The generally recommended path is to start by reading the books, and doing small coding exercises until the rules around borrow checking become intuitive. Once this happens, then you can expand to more real world projects. If you find yourself struggling hard with the borrow checker, seek help. It very well could be that you're trying to solve your problem in a way that goes against how Rust wants you to work.
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