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anonymous
anonymous / gist:1073922
Created July 9, 2011 20:18
donut.c
#include <math.h>
#include <stdio.h>
#include <string.h>
// buffer constraints
#define BUFFER_WIDTH 80
#define BUFFER_HEIGHT 22
#define BUFFER_SIZE (BUFFER_WIDTH*BUFFER_HEIGHT)
#define IMAGE_SCALE 15
@roachhd
roachhd / README.md
Last active July 30, 2025 15:04
Basics of BrainFuck

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BrainFuck Programming Tutorial by: Katie

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INTRODUCTION

@xero
xero / irc.md
Last active August 3, 2025 15:02
irc cheat sheet
@SouhailHammou
SouhailHammou / VM.c
Created September 22, 2015 17:00
Virtual machine with a custom instruction set.
/*
VM by Souhail Hammou : custom instruction set
data space and stack space are customizable.
Important : In calculations the VM is using unsigned values.
*/
#include <stdio.h>
#include <stdint.h>
#include <conio.h>
#define TRUE 1
#define FALSE 0
@DarinM223
DarinM223 / Concepts.md
Last active June 19, 2025 13:33
Rust concept explanations

My explanation of the main concepts in Rust

There are three main concepts with Rust:

  1. Ownership (only one variable "owns" the data at one time, and the owner is in charge of deallocating)
  2. Borrowing (you can borrow a reference to an owned variable)
  3. Lifetimes (all data keeps track of when it will be destroyed)

These are fairly simple concepts, but they are often counter-intuitive to concepts in other languages, so I wanted to give a shot at

@yamnikov-oleg
yamnikov-oleg / calling_conventions.md
Created February 20, 2016 09:19
Linux Syscalls Reference

Source: man syscall

Architecture calling conventions

Every architecture has its own way of invoking and passing arguments to the kernel. The details for various architectures are listed in the two tables below.

The first table lists the instruction used to transition to kernel mode, (which might not be the fastest or best way to transition to

@seanjensengrey
seanjensengrey / octal_x86.txt
Last active July 9, 2025 04:26
x86 is an octal machine
# source:http://geocities.com/SiliconValley/heights/7052/opcode.txt
From: [email protected] (Mark Hopkins)
Newsgroups: alt.lang.asm
Subject: A Summary of the 80486 Opcodes and Instructions
(1) The 80x86 is an Octal Machine
This is a follow-up and revision of an article posted in alt.lang.asm on
7-5-92 concerning the 80x86 instruction encoding.
The only proper way to understand 80x86 coding is to realize that ALL 80x86
@LiveOverflow
LiveOverflow / AcoraidaMonicaGame.sol
Last active January 24, 2025 19:53
Acoraida Monica
pragma solidity =0.4.25;
contract AcoraidaMonicaGame{
uint256 public version = 4;
string public description = "Acoraida Monica admires smart guys, she'd like to pay 10000ETH to the one who could answer her question. Would it be you?";
string public constant sampleQuestion = "Who is Acoraida Monica?";
string public constant sampleAnswer = "$*!&#^[` [email protected];Ta&*T` R`<`~5Z`^5V You beat me! :D";
Logger public constant logger=Logger(0x5e351bd4247f0526359fb22078ba725a192872f3);
address questioner;
string public question;
@rylev
rylev / learn.md
Created March 5, 2019 10:50
How to Learn Rust

Learning Rust

The following is a list of resources for learning Rust as well as tips and tricks for learning the language faster.

Warning

Rust is not C or C++ so the way your accustomed to do things in those languages might not work in Rust. The best way to learn Rust is to embrace its best practices and see where that takes you.

The generally recommended path is to start by reading the books, and doing small coding exercises until the rules around borrow checking become intuitive. Once this happens, then you can expand to more real world projects. If you find yourself struggling hard with the borrow checker, seek help. It very well could be that you're trying to solve your problem in a way that goes against how Rust wants you to work.

@nneonneo
nneonneo / 01_game.bin
Last active November 28, 2024 12:47
CPU Adventure files
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