Relato de desenvolvimento de emulador NES usando Rust Relato do uso da linguagem Rust no desenvolvimento de um emulador de NES
Samuel M. Schultze [email protected]
| cd "$ANDROID_HOME/platform-tools/" | |
| ./adb kill-server | |
| IP=$(./adb shell ifconfig wlan0 | grep "inet addr:\([^ ]*\)" -o | sed 's/inet addr:\([^ ]*\)/\1/g') | |
| ./adb tcpip 5555 | |
| echo Connecting to $IP | |
| ./adb connect $IP |
| var cOutput = document.getElementById('wrap'); | |
| var w = cOutput.offsetWidth; | |
| var h = cOutput.offsetHeight; | |
| var renderer = new PIXI.WebGLRenderer(w, h); | |
| cOutput.appendChild(renderer.view); | |
| var stage = new PIXI.Container(); | |
| var container = new PIXI.Container(); | |
| var foreground = new PIXI.Container(); |
| <?xml version="1.0" encoding="UTF-8"?> | |
| <!DOCTYPE KSysGuardWorkSheet> | |
| <WorkSheet rows="4" locked="0" interval="0.2" title="System Load" columns="3"> | |
| <host command="ksysguardd" port="-1" shell="" name="localhost"/> | |
| <display row="2" class="FancyPlotter" hLines="1" hScale="1" unit="" vDistance="30" column="0" showUnit="1" vLines="0" svgBackground="" rowSpan="1" labels="1" fontSize="8" version="1" autoRange="1" title="Pages" vScroll="0" manualRange="0" columnSpan="1" stacked="0"> | |
| <beam hostName="localhost" sensorType="float" sensorName="cpu/pageIn" color="0xff0057ae"/> | |
| <beam hostName="localhost" sensorType="float" sensorName="cpu/pageOut" color="0xffe20800"/> | |
| </display> | |
| <display row="2" class="FancyPlotter" hLines="1" hScale="1" unit="" vDistance="30" column="1" showUnit="1" vLines="0" svgBackground="" rowSpan="1" labels="1" fontSize="8" version="1" autoRange="1" title="Context Switches" vScroll="0" manualRange="0" columnSpan="1" stacked="0"> | |
| <beam hostName="localhost" sensorType="float" sensorName="cpu/ |
Relato de desenvolvimento de emulador NES usando Rust Relato do uso da linguagem Rust no desenvolvimento de um emulador de NES
Samuel M. Schultze [email protected]
| using System.Linq; | |
| using UnityEditor; | |
| using UnityEditorInternal; | |
| using UnityEngine; | |
| public static class RequiredLayers { | |
| private const string MENU_ITEM = "Your Asset/Sync Layers"; | |
| private const string ALREADY_ASKED_KEY = "AssetAddLayersAsked"; | |
| private static readonly string[] requiredLayers = new [] { |
| using System; | |
| using System.Collections.Generic; | |
| using System.Diagnostics; | |
| using System.Reflection; | |
| using UnityEditor; | |
| public class AssetStoreToolsCallbacks { | |
| public static Action<object, string> afterAssetsUploaded = (sender, err) => { }; | |
| public static Action<object, string> afterAssetsBundleUploaded = (sender, err) => { }; |
| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using UnityEngine; | |
| using Object = UnityEngine.Object; | |
| public class ObjectPool<T> where T : Component { | |
| public List<T> objects { get; private set; } | |
| public T objReference { get; private set; } |
| using UnityEditor; | |
| using UnityEngine; | |
| namespace EnhancedHierarchy { | |
| [InitializeOnLoad] | |
| static class RemoveDefaultBG { | |
| static RemoveDefaultBG() { | |
| After.Frames(1, () => { | |
| var s = ReflectionHelper.FindType("UnityEditor.SceneVisibilityHierarchyGUI"); | |
| var t = s.GetNestedType("Styles", ReflectionHelper.FULL_BINDING); |
| using UnityEditor; | |
| using UnityEngine; | |
| namespace EnhancedHierarchy { | |
| [InitializeOnLoad] | |
| static class PreviewBackgroundColor { | |
| private static readonly Color backgroundColor = new Color(1f, 0f, 1f); // Change this color | |
| static PreviewBackgroundColor() { |
| import re | |
| import numpy as np | |
| from matplotlib import pyplot as plt | |
| replacements = { | |
| 'sin' : 'np.sin', | |
| 'cos' : 'np.cos', | |
| 'exp': 'np.exp', | |
| 'sqrt': 'np.sqrt', |