★ UIViewController Life Cycle
// Storyboardから生成した場合
import UIKit
★ UIViewController Life Cycle
// Storyboardから生成した場合
import UIKit
import UIKit | |
enum Direction { | |
case Left, Right, Up, Down | |
var pointVector: CGPoint { | |
switch self { | |
case Left: return CGPoint(x: -1, y: 0) | |
case Right: return CGPoint(x: 1, y: 0) | |
case Up: return CGPoint(x: 0, y: -1) |
using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.Callbacks; | |
using UnityEditor.iOS.Xcode; | |
using System.IO; | |
using System.Collections.Generic; | |
public class PostBuildProcess : MonoBehaviour | |
{ | |
internal static void CopyAndReplaceDirectory(string srcPath, string dstPath) |
/*----------------------------------------------------*/ | |
#pragma mark - XCTAsserts | |
/*----------------------------------------------------*/ | |
XCTAssert(expression, format...); | |
XCTAssertTrue(expression, format...); | |
XCTAssertFalse(expression, format...); | |
XCTAssertEqual(expression1, expression2, format...); | |
XCTAssertNotEqual(expression1, expression2, format...); | |
XCTAssertNil(expression, format...); |
import Foundation | |
private class PromiseHandlers<T> { | |
var resolved: [T -> ()] = [] | |
var rejected: [NSError -> ()] = [] | |
} | |
private enum PromiseState<T> { | |
case Pending(PromiseHandlers<T>) | |
case Resolved(() -> T) // Plain T isn't supported by Swift yet |
Here is a high level overview for what you need to do to get most of an Android environment setup and maintained.
Prerequisites (for Homebrew at a minimum, lots of other tools need these too):
xcode-select --install
will prompt up a dialog)Install Homebrew:
ruby -e "$(curl -fsSL https://raw.github.com/Homebrew/homebrew/go/install)"
In python, you have floats and decimals that can be rounded. If you care about the accuracy of rounding, use decimal type. If you use floats, you will have issues with accuracy.
All the examples use demical types, except for the original value, which is automatically casted as a float.
To set the context of what we are working with, let's start with an original value.
#!/bin/sh | |
# Launch application using ios-sim and set up environment to inject test bundle into application | |
# Source: http://stackoverflow.com/a/12682617/504494 | |
if [ "$RUN_APPLICATION_TESTS_WITH_IOS_SIM" = "YES" ]; then | |
test_bundle_path="$BUILT_PRODUCTS_DIR/$PRODUCT_NAME.$WRAPPER_EXTENSION" | |
environment_args="--setenv DYLD_INSERT_LIBRARIES=/../../Library/PrivateFrameworks/IDEBundleInjection.framework/IDEBundleInjection --setenv XCInjectBundle=$test_bundle_path --setenv XCInjectBundleInto=$TEST_HOST" | |
ios-sim launch $(dirname $TEST_HOST) $environment_args --args -SenTest All $test_bundle_path | |
echo "Finished running tests with ios-sim" |
- (UIViewController *)topViewController{ | |
return [self topViewController:[UIApplication sharedApplication].keyWindow.rootViewController]; | |
} | |
- (UIViewController *)topViewController:(UIViewController *)rootViewController | |
{ | |
if (rootViewController.presentedViewController == nil) { | |
return rootViewController; | |
} | |