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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
namespace HangMan_Game | |
{ | |
class Program | |
{ | |
static void Main(string[] args) |
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using System; | |
using System.Collections.Generic; | |
using System.Text; | |
namespace NumberGuessingGame | |
{ | |
class Program | |
{ | |
static void Main(string[] args) |
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using System; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Sokoban : MonoBehaviour | |
{ | |
private enum TileType | |
{ | |
NONE, | |
GROUND, |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Stackster : MonoBehaviour | |
{ | |
public GameObject stackBase; | |
public Stack stackster; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Cube : MonoBehaviour | |
{ | |
Vector3 cubePos; | |
public bool switching; //Cube往復のオンオフ |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class FaceTo : MonoBehaviour { | |
public GameObject cube; //cubeを入れる箱を作成 | |
public Camera mainCamera; //カメラを入れる箱を作成 | |
// Use this for initialization |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class PlayerMove : MonoBehaviour | |
{ | |
public float speed = 3f; | |
float moveX = 0f; | |
float moveZ = 0f; |
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using UnityEngine; | |
using System.Collections; | |
public class FollowCamera : MonoBehaviour | |
{ | |
public GameObject player; //追いかける対象物のplyaerを入れる箱です。 | |
private Vector3 offset = Vector3.zero; | |
void Start() |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class CameraSwitch : MonoBehaviour | |
{ | |
bool isSecondary; | |
public GameObject mainCamera; //mainCameraオブジェクトを入れる箱をつくる |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Fallout : MonoBehaviour { | |
public int lives = 5; //所持ライフ | |
public Transform respawn; //Inspectorでrespawnを格納 | |
public Transform fallout; //Inspectorでfalloutを格納 |
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